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Bandages and poultices last longer
First aid is a crafting skill.
Overview
First aid is a crafting skill used to treat the player's injuries. As the skill level increases, the player will perform medical interactions faster, make bandages and poultices last longer, make splints more effective and heal fractures faster and evaluate the severity of wounds and infections. Contrary to popular belief, first aid does not make wounds such as scratches or lacerations heal faster. Experience is gained by players treating themselves or other players.
Skill effects
First aid experience is gained by performing medical actions on either the player themselves or on other players.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Bandage life multiplier | 100% | 115% | 130% | 145% | 160% | 175% | 190% | 205% | 220% | 235% | 250% |
Fracture healing speed multiplier | 50% | 100% | 150% | 200% | 250% | 300% | 350% | 400% | 450% | 500% | 550% |
Fracture combat/run speed modifier | 0.25 | 0.30 | 0.35 | 0.40 | 0.45 | 0.50 | 0.55 | 0.60 | 0.65 | 0.70 | 0.75 |
Usage
Treatment is carried out by right-clicking on the body in the health status window, or right-clicking the health status text if injuries are present. Treatment requires materials, even basic ones such as the ripped sheets and/or bourbon. Injuries are indicated by bleeding and/or injured moodles. First aid will not reduce or change the chance of zombification from a zombie scratch or bite.
Occupations & traits
Occupations
Name | Points | Notes |
---|---|---|
Doctor | +3 First Aid +1 Short Blade |
N/A |
Nurse | +2 First Aid +1 Lightfooted |
N/A |
Traits
Name | Points | Notes |
---|---|---|
First Aider | +1 First Aid | Both can be taken with either occupation |
Former Scout | +1 First Aid +1 Foraging |
Both can be taken with either occupation |
First Aid flow
First, identify the type of wound and its location.
- For a scratch or laceration, apply a bandage, so the wound will start to heal faster. Wounds do not heal when untreated, so it's better to have any bandage applied as soon as possible. Therefore, it isn't recommended to change bandages even if they get dirty. Dirty bandages don't affect healing rates, but in between times of wound not having any bandages applied does.
- For deeper injuries, first remove any foreign object (bullet, glass). It is recommended (and necessary in the case of a bullet) to use tweezers or suture needle holder for removal, you can use your hands, but it will give additional pain, then stitch up the wound using a needle and thread or suture needle. Bandaging is recommended as it halves recovery time.
- For fractures, apply a splint if possible (note: head and torso fractures cannot be splinted), then bandage. Fractures can take a very long time to heal. If possible, apply comfrey reducing recovery time of a fracture by 50%.
- When a character is caught on fire, you should immediately quench it. Otherwise, death is imminent, any source of water or fire extinguisher. Burns should be treated like laceration and scratches. Note that burns take much longer to heal than normal injuries.
- For a bite, similar to a scratch or laceration, bandage to stop the bleeding. However, the player will die 100% of the time after a bite from zombification, unless the option is turned off in the sandbox. If bites are survivable, they heal much longer than lacerations.
- Open wounds, like scratches and lacerations can get infected. Contrary to popular believes, this does not affect their healing rates, but merely doubles pain gain of an untreated infected wound.
Once the immediate crisis is averted, all that remains is to monitor the patient's status. Scratches and lacerations that were inflicted by a zombie still have a chance (7% for scratch and 25% for laceration) to kill via zombification, so should be monitored for at least the incubation period (24 hours in vanilla) for diagnostic.
Items
Bandages
Bandages are used to treat injuries and will stop wounds from bleeding. Bandages will become dirty over time, but can be washed with clean water in the player's inventory. Getting bandaged by a doctor with high first aid skill will cause the bandages to last longer before becoming dirty. Sterilized bandages prevent the wound from getting infected and reduce the level of any current wound infection. Dirty bandages increases infection chance. It should be noted that each bandage has equal recovery rates, so the difference is only in their ability to prevent infections.
Icon | Name | Encumbrance | Bandage Power |
---|---|---|---|
Adhesive Bandages | 0.05 | 1.5 | |
Bandage | 0.1 | 4.0 | |
Sterilized Bandage | 0.1 | 4.0 | |
Dirty Bandage | 0.1 | 0.5 | |
Denim Strips | 0.05 | 2.0 | |
Dirty Denim Strips | 0.05 | 0.5 | |
Leather Strips | 0.05 | 2.0 | |
Dirty Leather Strips | 0.05 | 0.5 | |
Ripped Sheets | 0.05 | 2.0 | |
Sterilized Rag | 0.05 | 2.0 | |
Dirty Rag | 0.05 | 0.5 |
Suture
Surgical suture (also known as stitches) or suture is a medical procedure used to hold together a wound after an injury or surgery. The usage involves using a suture needle with sterile lengths of thread to stitch the wound closed. The material of the suture thread varies, and are commonly absorbable by the body for full healing.
Name | Description | Encumbrance |
---|---|---|
Suture Needle |
Consumed when used, and the amount of pain when used is small. | 0.1 |
Needle + Thread |
Can be used instead of a Suture Needle with Thread, but pain is stronger than the Suture Needle when used. | 0.1 + 0.1 |
Suture Needle Holder |
An optional item that increases the speed and reduces the pain when it's in inventory during the procedure. | 0.1 |
Disinfection
Wounds can be sterilized using Bottle of Disinfectant, Bourbon, Cotton Balls or Alcohol Wipes. This prevents injuries from getting infected.
Bandages can be disinfected with Bottle of Disinfectant, Bourbon or boiled water in a Cooking Pot or Saucepan.
Name | Disinfect Power | Encumbrance |
---|---|---|
Bottle of Disinfectant |
3 | 0.3 |
Bourbon |
2 | 0.7 |
Cotton Balls Doused in Alcohol |
4 | 0.1 |
Alcohol Wipes |
4 | 0.3 |
Medicine
Medicine are types of pills with varying effects, from reducing fatigue to inducing sleep, while antibiotics help the player fight non-zombie sicknesses, allowing them to get better sooner.
Item | Description | Encumbrance |
---|---|---|
Antibiotics |
Reduces the strength of wound infection | 0.1 |
Antidepressants |
Reduces the player's unhappiness | 0.2 |
Beta Blockers |
Reduces the player's panic | 0.2 |
Painkillers |
Reduces the player's pain | 0.2 |
Sleeping Tablets |
Increases the player's tiredness | 0.2 |
Vitamins |
Decreases the player's tiredness | 0.2 |
Splint
Splints are used to help treat fractured limbs, which severely reduce player's capabilities.
In combination with level 4 First Aid, fractures heal 250% faster.
Being well fed adds a separate and additional 30% to the healing rate of Injuries.
Item | Description | Encumbrance |
---|---|---|
Splint |
A support used to help mend a fractured bone | 1 |
Medicinal Plants
- Main article: Medicinal plants
There are seven different types of medicinal plants, with each having a unique effect applying to the player's health once consumed. Plantain, comfrey, and wild garlic must first be crafted into a poultice using a mortar and pestle, whilst the others can be consumed raw.
Item | Description | Encumbrance |
---|---|---|
Black Sage |
Provides mild pain relief. | 0.1 |
Comfrey |
Aids recovery from broken bones when applied as a poultice. | 0.1 / 0.2 |
Common Mallow |
Eat to relieve cold and flu symptoms. | 0.1 |
Ginseng |
Eat to restore endurance. | 0.1 |
Lemongrass |
Eat to soothe bouts of food poisoning. | 0.1 |
Plantain |
Aids recovery from wounds when applied as a poultice. | 0.1 / 0.2 |
Wild Garlic |
Helps to fight against infection when applied as a poultice. | 0.1 / 0.2 |
Misc
Tools either used to remove foreign objects in the body, such as shards of glass or bullets, or other uses.
Item | Description | Encumbrance |
---|---|---|
Tweezers |
Used to remove foreign objects in the body | 0.1 |
Suture Needle Holder |
Used to remove foreign objects in the body | 0.1 |
Tissue |
Used to mute cough and sneezes caused by a cold | 0.1 |
Skill books
Skill books give an experience multiplier.
Item | Effect | Encumbrance | Pages | Item ID |
---|---|---|---|---|
First Aid Vol. 1 |
3x experience for levels 1-2 in First Aid | 0.8 | 220 | Base.BookFirstAid1 |
First Aid Vol. 2 |
5x experience for levels 3-4 in First Aid | 0.8 | 260 | Base.BookFirstAid2 |
First Aid Vol. 3 |
8x experience for levels 5-6 in First Aid | 0.8 | 300 | Base.BookFirstAid3 |
First Aid Vol. 4 |
12x experience for levels 7-8 in First Aid | 0.8 | 340 | Base.BookFirstAid4 |
First Aid Vol. 5 |
16x experience for levels 9-10 in First Aid | 0.8 | 380 | Base.BookFirstAid5 |
Recipes
- Main article: Health (crafting)
General
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Bandage |
Dirty Bandage ×1 Water ×1 unit(s) |
none | none | none | none |
Ripped Sheets |
Dirty Rag ×1 Water ×1 unit(s) |
none | none | none | none |
Leather Strips |
Dirty Leather Strips ×1 Water ×1 unit(s) |
none | none | none | none |
Denim Strips |
Dirty Denim Strips ×1 Water ×1 unit(s) |
none | none | none | none |
Sterilized Bandage |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Bandage ×1 |
none | none | none | none |
Sterilized Rag |
One of: Bottle of Disinfectant ×3 unit(s) Bourbon ×10 unit(s) Cooking Pot with Water ×1 Saucepan ×1 Each of: Ripped Sheets ×1 |
none | none | none | none |
Splint |
One of: Plank ×1 Tree Branch ×1 Sturdy Stick ×1 One of: Ripped Sheets ×1 Dirty Rag ×1 |
none | none | none | none |
Cotton Balls Doused in Alcohol |
One of: Bottle of Disinfectant ×1 unit(s) Bourbon ×10 unit(s) Each of: Cotton Balls ×1 |
none | none | none | none |
Poultices
- Main article: Poultice
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Plantain Poultice |
Plantain ×5 | Mortar and Pestle |
none | none | none |
Comfrey Poultice |
Comfrey ×5 | Mortar and Pestle |
none | none | none |
Wild Garlic Poultice |
Wild Garlic ×5 | Mortar and Pestle |
none | none | none |