First Aid Kit

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Project ZomboidItemsBaggageFirst Aid Kit

First Aid Kit
FirstAidKit Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1 (empty)
4.8 (full)
5.75 (full & Trait organized.png)
Equipped
One-handed
Properties
Capacity
4
Technical
Item ID
Base.FirstAidKit

A first aid kit is a small medical container.

Usage

A first aid kit has a weight limit of 4 and can spawn containing a range of medical items. Although the name and spawnable items would suggest it can only hold medical items, it can actually hold any type of item, just like other bags. To see and use the contents of a first aid kit, it must first be equipped, just like other equippable containers.

First aid kits can spawn with:

Bandaid.png Adhesive Bandages
AlcoholWipes.png Alcohol Wipes
Bandage.png Bandage
Alcohol.png Bottle of Disinfectant
CottonBalls.png Cotton Balls
Scalpel.png Scalpel
Scissors.png Scissors
Surgical Gloves Surgical Gloves
SutureNeedle.png Suture Needle
SutureNeedleHolder.png Suture Needle Holder
Tweezers.png Tweezers

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
MedicalCache1 MedicalBox 4 2
all militarycrate 4 2
artstore counter 4 1
bathroom counter 4 2
shelves 4 2
changeroom counter 4 2
classroom counter 4 2
closet crate 4 2
crate 4 2
crate 4 2
crate 4 1
metal_shelves 4 1
daycare counter 4 1


Vehicles

First aid kits can be found in vehicles such as:

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item FirstAidKit
{
  DisplayCategory = Container,
  WeightReduction = 5,
  Weight = 1,
  Type = Container,
  Capacity = 4,
  DisplayName = First Aid Kit,
  Icon = FirstAid,
  OpenSound = OpenBag,
  CloseSound = CloseBag,
  PutInSound = PutItemInBag,
  MetalValue = 15,
  Medical = TRUE,
  ReplaceInSecondHand = Bag_FirstAidKit_LHand holdingbagleft,
  ReplaceInPrimaryHand = Bag_FirstAidKit_RHand holdingbagright,
  WorldStaticModel = LunchBoxMedic_Ground,
}

Trivia

  • Previously, it used to be white with a red cross, but after issues other games had with depiction of Red Cross, it was changed along with the First Aider trait to green with a white cross. Old image: FirstAid-old.png

See also