Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fishing Line

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Fishing Line
FishingLine Model.png
General
Category
Fishing
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Contents
Fishing Line
Capacity
10 units
Technical
Item ID
Base.FishingLine

A fishing line is a drainable item used in fishing.

Usage

Fishing

Main article: Fishing

Fishing line is used to make or repair a fishing rod or crafted fishing rod.

It is superior to twine as it is much more durable, therefore having a lower chance of breaking.

Crafting

FishingLine.png Fishing Line x2 = 2 units

Product Ingredients Tools Requirements Workstation XP
Fishing Rod
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol. 1
none none
Fishing Rod
Fishing Rod
One of:
HuntingKnife.png Hunting Knife ×1
KnifeChopping.png Kitchen Knife ×1
Machete.png Machete ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
One of:
FishingLine.png Fishing Line ×1
Twine.png Twine ×2 unit(s)
One of:
Nails.png Nails ×1
Paperclip.png Paperclip ×1
Each of:
TZ WoodenStick.png Sturdy Stick ×1
none
MagazineFish.png
Angler USA Magazine Vol. 1
none none

Location

Can be found in vehicles and garages.

The loot distributions can be found in the table(s) below.

FishingLine distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all Fisherman (outfit) 6.53%
bedroom crate 1.13%
camping counter 41.46%
camping counter 23.67%
camping shelves 41.46%
camping shelves 23.67%
campingstorage crate 41.46%
campingstorage crate 23.67%
closet crate 41.46%
closet crate 23.67%
closet crate 1.13%
fishingstorage counter 41.46%
fishingstorage counter 23.67%
fishingstorage crate 41.46%
fishingstorage crate 23.67%
fishingstorage metal_shelves 41.46%
fishingstorage metal_shelves 23.67%
fishingstorage shelves 41.46%
fishingstorage shelves 23.67%
garagestorage crate 41.46%
garagestorage crate 23.67%
garagestorage crate 1.13%
hunting counter 41.46%
hunting counter 23.67%
storageunit crate 41.46%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 41.46%
storageunit metal_shelves 23.67%
storageunit metal_shelves 1.13%
toolstore shelves 41.46%
toolstore shelves 23.67%
Vehicle
Type Container Effective chance
Fisherman Glove Box 18.53%
Fisherman Trunk 18.53%
Stories
Story ID Link
RZSFishingTrip Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 DeepForest: 20
Farm: 20
FarmLand: 20
Forest: 20
Nav: 20
TownZone: 20
TrailerPark: 20
Vegitation: 20
- - - - - - -

History

Base.FishingLine

Version Description
Build 41.69 ConsolidateOption added with value ContextMenu_Merge.
Build 41.65 DisplayCategory added with value Fishing.
Build 41.51 WorldStaticModel added with value FishingLine.
Build 41.23 SurvivalGear added with value TRUE.
Build 26 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FishingLine
    {
        DisplayCategory = Fishing,
        Type	            =	        Drainable,
        UseDelta	        =	        0.1,
        UseWhileEquipped	=           FALSE,
        DisplayName			=		    Fishing Line,
        Icon				=			FishingLine,
        Weight				=			0.1,
        SurvivalGear = TRUE,
        ConsolidateOption = ContextMenu_Merge,
        WorldStaticModel = FishingLine,
    }

See also