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Base.BrokenFishingNet
A fishing net trap is an item used in fishing.
Usage
Fishing
- Main article: Fishing
A fishing net trap is used to catch little bait fish, which can be used as bait to catch pike.
To use a fishing net trap:
- Right-click on water with the fishing net in the main inventory.
- Select "Place Fishing Net", then left-click to place the trap in the water.
- Leave for at least 1 hour, then "Check Trap".
Checking a trap will gain 0.25 fishing experience, while successfully catching a fish will gain an additional 0.25 fishing experience (0.5 total). The longer it is left, the more likely it is to catch a fish. Each hour, adds 25% to the probability (maximum of 20 hours), so checking after 4 hours would have a 68.36% chance, while after 20 hours would have a 99.68% chance. However, leaving the fishing net in the water for more than 15 hours has a 20% chance of breaking upon being checked, replacing it with a broken fishing net trap. The fishing net can be removed before it breaks by selecting "Remove Trap".
Crafting
Crafting fishing traps requires the player to either pick the Fisherman occupation or the Angler trait on character creation, else they'll have to read Angler USA Magazine Vol. 2, which can be found in the world.
Fishing
- Main article: Fishing
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Fishing Net Trap |
Twine ×10 unit(s) Wire ×5 unit(s) |
none | Angler USA Magazine Vol. 2 |
none | none |
Wire |
Broken Fishing Net Trap ×1 | none | Angler USA Magazine Vol. 2 |
none | none |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bedroom | crate | 1.01% |
camping | counter | 23.28% |
camping | counter | 41.14% |
camping | shelves | 23.28% |
camping | shelves | 41.14% |
campingstorage | crate | 23.28% |
campingstorage | crate | 41.14% |
closet | crate | 1.01% |
closet | crate | 23.28% |
closet | crate | 41.14% |
fishingstorage | counter | 23.28% |
fishingstorage | counter | 41.14% |
fishingstorage | crate | 23.28% |
fishingstorage | crate | 41.14% |
fishingstorage | metal_shelves | 23.28% |
fishingstorage | metal_shelves | 41.14% |
fishingstorage | shelves | 23.28% |
fishingstorage | shelves | 41.14% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | crate | 41.14% |
hunting | counter | 23.28% |
hunting | counter | 41.14% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | crate | 41.14% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
storageunit | metal_shelves | 41.14% |
toolstore | shelves | 23.28% |
toolstore | shelves | 41.14% |
History
Base.FishingNet
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Fishing . |
Build 41.51 | WorldStaticModel added with value FishingNet . |
Build 41.23 | SurvivalGear added with value TRUE . |
Build 26 | Released on this version. |
Code
Item
Fishing Net Trap
Source: ProjectZomboid\media\scripts\newitems.txt
item FishingNet
{
DisplayCategory = Fishing,
Type = Normal,
DisplayName = Fishing Net Trap,
Icon = FishTrap,
Weight = 0.5,
SurvivalGear = TRUE,
WorldStaticModel = FishingNet,
}
Broken Fishing Net Trap
Source: ProjectZomboid\media\scripts\newitems.txt
item BrokenFishingNet
{
DisplayCategory = Fishing,
Type = Normal,
DisplayName = Broken Fishing Net Trap,
Icon = FishTrapBroken,
Weight = 0.4,
WorldStaticModel = BrokenFishingNet,
}