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Flashlight
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Flashlight | ||
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General | ||
Category | Item | |
Weight | 1 | |
Function | Light source | |
Capacity | 1,111 units | |
Contents | Battery | |
Light distance | 25 tiles | |
Light strength | 2 | |
Torch cone | True | |
Technical details | ||
Base ID | Base.Torch |
A flashlight is a drainable item providing a source of light.
Contents
Usage
A flashlight is used to provide light for the player when it is dark. To use the flashlight, it must be equipped in either the primary or secondary hand. The light can be toggled with F. It is the strongest equippable light source in the game.
A flashlight requires a battery to function. As the flashlight is used, the battery will gradually drain. When the battery is low, the light from the flashlight will begin to flicker. Once completely drained, the battery will be consumed and a new battery will need to be put into the flashlight for it to function again.
Crafting
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
![]() Flashlight |
0 XP | none | ![]() Flashlight (consumed) |
![]() Battery (consumed) | |
![]() Battery |
0 XP | none | (keep) |
Carpentry
Product | XP Gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
![]() Lamp on Pillar |
1.25 CP | CP = 4 | (keep) |
![]() Plank x2 (consumed) |
![]() Nails x4 (consumed) |
![]() Rope x1 (consumed) |
![]() Flashlight x1 (consumed) |
Code
From items.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 41.52 |
item Torch { LightDistance = 25, Weight = 1, DisappearOnUse = FALSE, Type = Drainable, TorchCone = TRUE, UseDelta = 0.0009, LightStrength = 2, TorchDot = 0.66, DisplayName = Flashlight, ActivatedItem = TRUE, Icon = Flashlight, MetalValue = 10, cantBeConsolided = TRUE, StaticModel = FlashLight, primaryAnimMask = HoldingTorchRight, secondaryAnimMask = HoldingTorchLeft, }
See also