Flight Case

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Flight Case
GuitarCase02 Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
1 (empty)
4.3 (full)
Equipped
One-handed
Properties
Capacity
5
Technical
Item ID
Base.Flightcase

A flight case is a container item.

Usage

A flight case cannot be equipped on the player's back. Flight cases are identical to guitar cases, apart from the model. It must be equipped in one of the player's hands to be accessed.

Flight cases can spawn with (build 41):

GuitarAcoustic.png Acoustic Guitar
GuitarElectricBlue.png Blue Electric Guitar GuitarElectricBlack.png Black Electric Guitar GuitarElectricRed.png Red Electric Guitar
BassElectricBlue.png Blue Electric Bass Guitar BassElectricBlack.png Black Electric Bass Guitar BassElectricRed.png Red Electric Bass Guitar

Distribution

The loot distributions can be found in the table(s) below.

Flightcase distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all wardrobe 1.65%
bedroom wardrobe 1.65%
daycare wardrobe 1.65%
musicstore shelves 23.28%
musicstore shelves 41.14%
pawnshop metal_shelves 23.28%
pawnshop metal_shelves 41.14%
pawnshop shelves 23.28%
pawnshop shelves 41.14%

Buildings

Building/Room Container Rolls Chance
All Wardrobe 4 10
Music Store Shelves 4 20
Pawn Shop Shelves 4 20

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Flightcase
    {
        DisplayCategory = Container,
        WeightReduction	=	20,
        Weight	=	1,
        Type	=	Container,
        Capacity	=	5,
        DisplayName	=	Flight Case,
        Icon	=	GuitarCase02,
        RunSpeedModifier = 0.97,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        ReplaceInSecondHand = Bag_FlightCase_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_FlightCase_RHand holdingbagright,
        WorldStaticModel = GuitarCase_Ground,
    }

See also