Folders structure

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ModdingFolders structure
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This page describes the folders structure of the Project Zomboid game and Zomboid folders. The page only lists the most important files/folders that are important for modding.

Zomboid

console.txt

This file stores singleplayer or splitscreen game logs. It is convenient to see error logs and data output, which you do with the print () command.

coop-console.txt

This file stores the logs of the local host server of the game. It is convenient to see error logs and data output, which you do with the print () command.

server-console.txt

This file stores dedicated server logs. It is convenient to see error logs and data output, which you do with the print () command.

Lua/

In this folder, you can create files with Lua and use them.

mods/

Local PZ mods are stored in this folder.

Workshop/

This folder contains Project Zomboid mods for uploading to the Steam Workshop.

Saves/

This folder contains game saves.

Game folder

media/

Contains all resources and Lua code for the game.

media/actiongroups

Contains .xml scripts describing transitions between animations.

media/anims_X

Contains animation files.

media/AnimSets

Contains .xml scripts describing animation parameters.

media/lua

Contains all the Lua code for the game.

media/maps

Contains map files.

media/models_X

Contains 3D models for items, weapons, and clothes.

media/radio

Contains scripts describing the operation of radio stations.

media/scripts

Contains scripts describing the parameters of items, weapons, vehicles.

media/sound

Contains the audio files of the game.

media/texturepacks

Contains packed textures and images of the game.

media/textures

Contains unpackaged textures for the game.

media/ui

Contains icons and images for the game.

zombie/

Contains the compiled Java code of the game. How to learn it, read the decompiling game code page.