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Foraging Vol. 1

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Project ZomboidItemsLiteratureSkill booksForaging Vol. 1
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Foraging Vol. 1
Foraging Vol. 1
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Consumed
False
Recipes learned
Foraging
Skill XP
Foraging
Total pages
220 pages
Technical
Item ID
Base.BookForaging1

The Foraging Vol. 1, titled and previously known as Foraging for Beginners is a skill book that increases the experience gains for the player's foraging skill for levels 0-2.

Usage

By reading the book, the player will receive a 3x multiplier to the foraging XP gains, as long as they are level 0-2. It is not possible to read the book after that level and gain anything out of it.

To read the book:

  1. Right-click the skill book and click "Read".
  2. Wait for the progress bar to finish. Without traits, each page will take 5 seconds of real-time to read, or 2 minutes of in-game time.
  3. Check the character's skills page to verify a boost to the appropriate skill is obtained. (There will be sequential arrows running from the skill name to the skill boxes, and hovering over the skill box that is currently being worked on will show the multiplier that is being given.)

Note: If at any point the player is interrupted during reading, they do not lose the pages they have read; they will continue where they left off. Therefore, other matters can be attended to, such as killing a zombie or tending to a garden, before returning to the book. The total number of pages read so far will show up in the book's tooltip when hovered over. Depending on the situation, it may be best to spend a few hours a day (usually at night) over several days working through a skill book rather than attempting to read one straight through in one sitting (boredom, hunger, thirst, and unhappiness will all accrue while reading).

The book can also used as a fuel, providing 15 minutes of burn time per book.

Location

The distribution for this item can be found in the following table(s):

BookForaging1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all shelves 6.74%
bedroom crate 15.52%
bookstore crate 23.67%
bookstore shelves 23.67%
classroom counter 6.74%
classroom metal_shelves 6.74%
classroom shelves 6.74%
closet crate 23.67%
closet crate 15.52%
closet crate 6.74%
garagestorage crate 23.67%
garagestorage crate 15.52%
garagestorage crate 6.74%
kitchen crate 15.52%
kitchen shelves 6.74%
library shelves 19.68%
livingroom crate 15.52%
livingroom overhead 6.74%
livingroom shelves 6.74%
office shelves 6.74%
pawnshop crate 23.67%
pawnshop shelves 23.67%
pawnshopoffice shelves 23.67%
poststorage crate 15.52%
poststorage metal_shelves 15.52%
schoolstorage metal_shelves 6.74%
storageunit crate 23.67%
storageunit crate 15.52%
storageunit crate 6.74%
Vehicle
Type Container Effective chance
Farmer Trunk 6.53%
Postal Trunk 4.13%

Variants

History

Base.BookForaging1

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookForaging1
	{
	    DisplayCategory = SkillBook,
		NumberOfPages	=	220,
		Weight	=	0.8,
		Type	=	Literature,
		DisplayName = Foraging Vol. 1,
		Icon	=	Book10,
        SkillTrained = Foraging,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookGreen_Ground,
	}

See also