Foreman Vest

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Project ZomboidItemsClothingVestsForeman Vest
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This page has been revised for the current stable version (41.78.16).
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Foreman Vest
HuntingVest Foreman Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
TorsoExtraVest
Properties
Insulation
70%
Wind resistance
55%
Technical
Item ID
Base.Vest_Foreman

The foreman vest is a vest that can be worn by the player.

Usage

Pros and cons

Pros Cons
  • Provides decent insulation from the elements.
  • No attack protection whatsoever.
  • Can't be repaired or torn down.

Body location

Protection TankTop.png
  • Upper Torso
  • Lower Torso

Location

The loot distributions can be found in the table(s) below.

Vest_Foreman distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
bathroom locker 3.98%
changeroom locker 3.98%
factorystorage locker 3.98%
laundry locker 3.98%
toolstore counter 10.78%
Vehicles
Type Container Effective chance
Carpenter Trunk 3.98%
Construction Worker Trunk 23.28%
Mass Gen Fac Trunk 3.98%
McCoy Trunk 3.98%
Painter Trunk 3.98%

They can also be found in factorystorage, and changerooms.

Variants

NPCs

Foreman vests can be rarely be found worn by construction and hunter zombies.

History

Base.Vest_Foreman

Version Description
41.78.16 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Vest_Foreman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Foreman Vest,
        ClothingItem = Vest_Foreman,
        BodyLocation = TorsoExtraVest,
        Icon = ForemanVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.70,
        WindResistance = 0.55,
        WorldStaticModel = HuntingVest_Ground,
    }

See also