Formal Shirt

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Project ZomboidItemsClothingTopsShirtsFormal Shirt
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Formal Shirt
ShirtGeneric Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Shirt
Properties
Material
Cotton
Insulation
25%
Wind resistance
15%
Technical
Item ID
Base.Shirt_FormalWhite
Base.Shirt_FormalTINT

The formal shirt is a common clothing item that can be worn by the player upon spawning in.

Usage

Pros and cons

Pros Cons
  • Provides a small amount of protection from the elements.
  • Can be used to easily obtain ripped sheets.
  • No attack protection at all.

Recipes

Formal shirts can be utilized to make ripped sheets or sheet ropes.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
TshirtGeneric.png Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Vest White.png Clothing (cotton) ×1
none none none none

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all clothingrack 4 1
clothingrack 4 1
clothingrack 4 1
clothingrack 4 1
dresser 4 1
locker 4 2
locker 4 2
wardrobe 4 0.5
wardrobe 4 2
wardrobe 4 2
wardrobe 4 0.5
wardrobe 4 2
bathroom locker 4 0.5
bedroom crate 4 8
crate 1 0.8
crate 4 8
crate 4 8
dresser 4 1
clothingstorage clothingrack 4 1
clothingrack 4 1
laundry clothingdryer 4 6
clothingdryer 4 6
clothingdryer 4 1

Buildings

Formal shirts can sometimes be found in houses and clothes stores around Knox Country.

NPCs

Civilian zombies will sometimes spawn wearing a formal shirt.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Shirt_FormalWhite
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Formal Shirt,
		ClothingItem = Shirt_FormalWhite,
		BodyLocation = Shirt,
		Icon = ShirtGeneric,
		BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

See also