Garbage Bag
Garbage Bag
Properties
Capacity
20
Technical
Item ID
Base.Garbagebag
A garbage bag is a container item.
Usage
A garbage bag has a poor weight reduction, but high capacity. It is very common and usually a good substitute until a backpack is found, as it must be equipped in the hand. Four garbage bags are required to craft a rain collector barrel.
Garbage bags can spawn with:
Tissue | Socks | |||
Lighter | Lollipop | |||
Battery | Mint Candy | |||
Pen | Cigarettes | |||
Blue Pen | Sheet of Paper | |||
Red Pen | Water Bottle (Orange Soda) | |||
Pencil | Water Bottle | |||
Magazine | Empty Bottle (Whiskey) | |||
Newspaper |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Rain Collector Barrel |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) | |
Rain Collector Barrel |
1.25 Carpentry | Carpentry 7 | Hammer (tag) (keep) |
Plank x4 (consumed) |
Nails x4 (consumed) |
Garbage Bag x4 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
closet | crate | 4 | 1 |
drugshack | counter | 4 | 1 |
kitchen | counter | 4 | 1 |
mechanic | wardrobe | 4 | 1 |
morgue | counter | 4 | 1 |
Buildings
Building/Room | Container | Rolls | Chance |
---|---|---|---|
All | Bin | 1 | 12 |
12 | |||
12 | |||
Bar | Bin | 1 | 12 |
12 | |||
12 | |||
Cafe | Bin | 1 | 12 |
Grocery Storage | Bin | 1 | 12 |
12 | |||
12 | |||
Kitchen | Counter | 2 | 9 |
Spiffo's Kitchen | Counter | 6 | 3 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Garbagebag
{
DisplayCategory = Container,
WeightReduction = 10,
Weight = 0.1,
Type = Container,
Capacity = 20,
DisplayName = Garbage Bag,
Icon = Garbagebag,
ReplaceInSecondHand = Bag_Garbagebag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_Garbagebag_RHand holdingbagright,
WorldStaticModel = GarbageBag_Ground,
SoundParameter = EquippedBaggageContainer GarbageBag,
}