A garden fork is an improvised spear weapon and farming tool.
Usage
Farming
- Main article: Farming
The garden fork can be used similair to a shovel or trowel as a way of tilling grass for farming.
Weapon
The garden fork can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage (unless a critical hit or using the spear charge) from up to 1.37 tiles away at an attack speed of 0.9.
Although it is a two-handed weapon, it can be used one-handed at the cost of reduced impact. It can be attached to the character's back for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Spear charge
Every spear has the ability to use a unique spear charge attack. To use the spear charge ability, you must sprint (Left Alt key by default), after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. It may also alert nearby zombies from your sprinting, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.
Condition
The garden fork has a maximum condition of 10. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.
Maintenance skill | Spear level | Condition lower chance | Average condition |
---|---|---|---|
0 | 0 | 1/10 (10%) | 100 |
0 | 4 | 1/12 (8%) | 120 |
0 | 8 | 1/14 (7%) | 140 |
4 | 0 | 1/14 (7%) | 140 |
8 | 0 | 1/18 (6%) | 180 |
4 | 4 | 1/16 (6%) | 160 |
4 | 8 | 1/18 (6%) | 180 |
8 | 8 | 1/22 (5%) | 220 |
10 | 10 | 1/24 (4%) | 240 |
Repairing
Garden Fork
Fixer | Skill | Repairs | Success chance |
---|---|---|---|
2× Wood Glue | 2 Carpentry | 50% | 95% |
2× Duct Tape | 20% | 95% | |
2× Glue | 10% | 95% | |
4× Adhesive Tape | 10% | 95% |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
Bag_ToolBag | Duffel Bag | 1.01% |
Farmer | crate | 3.98% |
Farmer | metal_shelves | 3.98% |
SafehouseLoot | counter | 15.1% |
SafehouseLoot | crate | 3.98% |
SafehouseLoot | crate | 15.1% |
SafehouseLoot | metal_shelves | 3.98% |
SafehouseLoot | metal_shelves | 15.1% |
SafehouseLoot | wardrobe | 15.1% |
SurvivorCache1 | counter | 15.1% |
SurvivorCache2 | counter | 15.1% |
all | crate | 0.47% |
all | toolcabinet | 3.98% |
bedroom | crate | 0.47% |
closet | crate | 0.47% |
closet | crate | 3.98% |
construction | crate | 3.98% |
factory | crate | 3.98% |
factory | metal_shelves | 3.98% |
farmstorage | crate | 3.98% |
farmstorage | metal_shelves | 3.98% |
garagestorage | counter | 3.98% |
garagestorage | crate | 0.47% |
garagestorage | crate | 3.98% |
garagestorage | locker | 3.98% |
garagestorage | metal_shelves | 3.98% |
gardenstore | metal_shelves | 3.98% |
gardenstore | shelves | 3.98% |
generalstore | metal_shelves | 2.81% |
generalstore | shelves | 2.81% |
generalstorestorage | metal_shelves | 2.81% |
generalstorestorage | shelves | 2.81% |
gigamart | shelves | 2.81% |
kitchen | crate | 3.98% |
loggingfactory | crate | 3.98% |
loggingfactory | metal_shelves | 3.98% |
pawnshop | counter | 3.98% |
pawnshop | crate | 3.98% |
pawnshop | metal_shelves | 3.98% |
pawnshop | shelves | 3.98% |
pawnshopstorage | crate | 3.98% |
pawnshopstorage | metal_shelves | 3.98% |
producestorage | metal_shelves | 3.98% |
shed | crate | 3.98% |
shed | locker | 3.98% |
shed | metal_shelves | 3.98% |
storageunit | crate | 0.47% |
storageunit | crate | 3.98% |
storageunit | metal_shelves | 0.47% |
storageunit | metal_shelves | 3.98% |
toolstore | counter | 3.98% |
toolstore | crate | 3.98% |
toolstore | metal_shelves | 2.81% |
toolstore | metal_shelves | 3.98% |
toolstore | shelves | 2.81% |
toolstore | shelves | 3.98% |
toolstorestorage | crate | 3.98% |
toolstorestorage | metal_shelves | 2.81% |
toolstorestorage | metal_shelves | 3.98% |
warehouse | crate | 3.98% |
warehouse | metal_shelves | 3.98% |
Gallery
History
Base.GardenFork
Version | Description |
---|---|
41.21 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item GardenFork
{
DisplayCategory = Gardening,
MaxRange = 1.37,
WeaponSprite = GardenFork,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Spear,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 7,
SwingAnim = Spear,
DisplayName = Garden Fork,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Pitchfork,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 30,
CritDmgMultiplier = 10,
MinDamage = 1,
MaxDamage = 1.5,
BaseSpeed = 0.9,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = GardenForkBreak,
HitFloorSound = GardenForkHit,
ImpactSound = GardenForkHit,
DoorHitSound = GardenForkHit,
HitSound = GardenForkHit,
SwingSound = GardenForkSwing,
AttachmentType = Shovel,
Tags = DigPlow,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Garden Fork
{
Require : GardenFork,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}