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Ginseng

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Ginseng
Ginseng Model.png
General
Category
First Aid
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Nutrition
HungerUI Hunger.png
-1
CaloriesCalories
0.1
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Effect
EnduranceUI Endurance.png
2
Cooking
Spice
True
Technical
Item ID
Base.Ginseng
Eat to restore endurance.
— Ginseng in-game tooltip

Ginseng is a forageable herb used in first aid.

Usage

First Aid

Main article: First Aid

Ginseng is primarily used in first aid, reducing exhaustion by 2 when consumed. It is the only item that directly reduces exhaustion.

It is useful for a short burst of energy, particularly when exhausted to the point of being unable to run whilst chased.

Crafting

Main article: Cooking

Evolved recipes

Ginseng is a spice when used in cooking recipes, therefore will not be included in the number of ingredients

Product Nutrition
BeverageBeverageBeverageBeverageBeverageBeverageBeverage
Beverage
1

Location

Main article: Foraging

Ginseng can only be found via foraging, finding 2-8 at a time. It will never be found unless the player has the herbalist Herbalist trait or has read The Herbalist The Herbalist magazine.

Like other plants, ginseng cannot be found during winter. It is most common in deep forest, however can also be found in forest, vegetation, farmland and farm zones.

Park rangers will have a massive chance increase in finding ginseng, whilst veterans, farmers, chefs, burger flippers, doctors, nurses, fitness instructors and being unemployed will have a small chance increase.

Having the herbalist trait will further increase the chance of finding ginseng, whilst having the former scout, hiker, hunter, gardener, outdoorsman, cook or nutritionist traits will provide a minor increase.

Ginseng distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
2-8 - DeepForest: 15
Farm: 5
FarmLand: 5
Forest: 10
Vegitation: 5
- - - - March to November - -

History

Base.Ginseng

Version Description
Build 41.78.3 EvolvedRecipe changed from {'Beverage': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'} to {'Beverage': '1', 'Beverage2': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'}.
Build 41.78.1 EvolvedRecipe changed from {'Beverage': '1', 'Beverage2': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'} to {'Beverage': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'}.
Build 41.78 EvolvedRecipe changed from {'Beverage': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'} to {'Beverage': '1', 'Beverage2': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'}.
Build 41.72 EvolvedRecipe added with value {'Beverage': '1', 'HotDrink': '1', 'HotDrinkRed': '1', 'HotDrinkWhite': '1', 'HotDrinkSpiffo': '1', 'HotDrinkTea': '1'}.
FoodType added with value NoExplicit.
Spice added with value true.
Item tag added with value HerbalTea.
Build 41.65 DisplayCategory added with value FirstAid.
Build 41.51 WorldStaticModel added with value Ginseng.
Build 40.9 Calories added with value 0.1.
Nutrition added with value 0.
Nutrition added with value 0.
Proteins added with value 0.
Build 33.13 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Ginseng
	{
		DisplayName = Ginseng,
		DisplayCategory = FirstAid,
		Type = Food,
		Weight = 0.1,
		Icon = Ginseng,
		EvolvedRecipe = Beverage:1;Beverage2:1;HotDrink:1;HotDrinkRed:1;HotDrinkWhite:1;HotDrinkSpiffo:1;HotDrinkTea:1,
		Spice = true,
		FoodType = NoExplicit,
		EnduranceChange = 2,
		Tooltip = Tooltip_Ginseng,
		HungerChange = -1,
		Calories = 0.1,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 0,
		WorldStaticModel = Ginseng,
		Tags = HerbalTea,
	}

See also