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Glasses are simple eyewear commonly found around the map.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | militarycrate | 4.44% |
all | militarylocker | 4.44% |
armyhanger | locker | 4.44% |
armystorage | locker | 4.44% |
bathroom | locker | 4.44% |
changeroom | locker | 4.44% |
closet | crate | 15.52% |
clothingstore | counter | 19.68% |
garagestorage | crate | 15.52% |
garagestorage | locker | 4.44% |
office | desk | 6.74% |
optometrist | counter | 15.52% |
optometrist | displaycase | 15.52% |
optometrist | shelves | 15.52% |
pawnshop | counter | 4.44% |
pawnshop | displaycase | 15.52% |
pawnshop | metal_shelves | 4.44% |
pawnshop | shelves | 4.44% |
pawnshopoffice | crate | 4.44% |
pawnshopoffice | locker | 4.44% |
pawnshopoffice | metal_shelves | 4.44% |
pawnshopstorage | crate | 4.44% |
pawnshopstorage | locker | 4.44% |
pawnshopstorage | metal_shelves | 4.44% |
policestorage | counter | 6.74% |
security | locker | 4.44% |
shoestore | counter | 19.68% |
sportstorage | counter | 19.68% |
sportstore | counter | 19.68% |
storageunit | crate | 15.52% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 0.56% |
Ambulance | Glove Box | 0.56% |
Carpenter | Glove Box | 0.56% |
Construction Worker | Glove Box | 0.56% |
Distillery | Glove Box | 0.56% |
Doctor | Glove Box | 0.56% |
Electrician | Glove Box | 0.56% |
Farmer | Glove Box | 0.56% |
Fire | Glove Box | 0.56% |
Fisherman | Glove Box | 0.56% |
Fossoil | Glove Box | 0.56% |
Golf | Glove Box | 0.56% |
Heralds | Glove Box | 0.56% |
Hunter | Glove Box | 0.56% |
Mass Gen Fac | Glove Box | 0.56% |
McCoy | Glove Box | 0.56% |
Metal Welder | Glove Box | 0.56% |
Painter | Glove Box | 0.56% |
Police | Glove Box | 6.53% |
Postal | Glove Box | 0.56% |
Radio | Glove Box | 0.56% |
Ranger | Glove Box | 0.56% |
Spiffo | Glove Box | 0.56% |
Survivalist | Glove Box | 0.56% |
Transit | Glove Box | 0.56% |
Outfit | Probability | GUID |
---|---|---|
Army Instructor (male) | 70% | 82c517ea-2efd-4742-b465-f9abf4c214f1 |
Biker (female) | 20% | b9453ae0-415b-4cb6-a4c8-604a4a407015 |
Biker (male) | 20% | b9453ae0-415b-4cb6-a4c8-604a4a407015 |
Ghillie (male) | 20% | d7662b8f-9f69-4eec-b102-955379d32bf4 |
Mannequin2 (female) | 100% | 03d3bacc-31fa-446e-8422-b6ec8ed34803 |
Private Militia (female) | 40% | fb4ada73-d7da-48af-920e-4e85a38c171b |
Private Militia (male) | 40% | 4478701f-0a85-4f46-9596-a1db5cf565ff |
Swimmer (female) | 70% | 8b7bc116-27cd-479b-8b6e-86953f6646bb |
Swimmer (male) | 70% | af2d9325-57a0-44a7-a71b-3e9d61477082 |
Tourist (female) | 50% | 66e92995-31c6-4b85-84e3-453dd634b37b |
Tourist (male) | 50% | 9265ff17-2623-42a1-84ff-889c6a0ca51a |
Veteran (male) | 20% | 29d8dc74-27ba-4660-b9ca-f8f20aa5a75c |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
optometrist | counter | 41.46% |
optometrist | counter | 23.67% |
optometrist | displaycase | 41.46% |
optometrist | displaycase | 23.67% |
optometrist | shelves | 41.46% |
optometrist | shelves | 23.67% |
pawnshop | displaycase | 41.46% |
pawnshop | displaycase | 23.67% |
Outfit | Probability | GUID |
---|---|---|
Air Crew (male) | 10% | 9b25cc65-021d-458e-9d7a-395026ce2371 |
Ambulance Driver (female) | 20% | e3fcc5f7-3484-4e9f-b522-58eb17cceec9 |
Ambulance Driver (male) | 20% | 9f79ed30-8b09-450e-98b4-074929db8c2b |
Chef (female) | 10% | 390e2d4a-5cfa-483e-8fd8-3946ce515812 |
Chef (male) | 10% | 390e2d4a-5cfa-483e-8fd8-3946ce515812 |
Classy (female) | 10% | 7cc96266-836c-45a5-8ebf-091b315693c2 |
Classy (male) | 10% | 3b730e3e-71dc-4454-a0ef-5650880313fb |
Cook Generic (female) | 10% | 525e064c-808e-4fda-a990-0c3ec391c37a |
Cook Generic (male) | 10% | 525e064c-808e-4fda-a990-0c3ec391c37a |
Cook Ice Cream (female) | 10% | afb3529f-1227-4ed8-95d1-03ce6ec408c5 |
Cook Ice Cream (male) | 10% | afb3529f-1227-4ed8-95d1-03ce6ec408c5 |
Cook Spiffos (female) | 10% | 6a512807-6c70-427b-bd5b-d11c6829309d |
Cook Spiffos (male) | 10% | 6a512807-6c70-427b-bd5b-d11c6829309d |
Cyclist (female) | 10% | 870f6e8a-369e-44b8-9a9f-aa1ca1caf190 |
Cyclist (male) | 10% | 870f6e8a-369e-44b8-9a9f-aa1ca1caf190 |
Doctor (female) | 30% | 23731a48-3cbd-494e-9ea8-781000a83041 |
Doctor (male) | 30% | 23731a48-3cbd-494e-9ea8-781000a83041 |
Dress Long (female) | 10% | 7cc96266-836c-45a5-8ebf-091b315693c2 |
Dress Normal (female) | 10% | 7cc96266-836c-45a5-8ebf-091b315693c2 |
Dress Short (female) | 10% | 7cc96266-836c-45a5-8ebf-091b315693c2 |
Farmer (female) | 10% | 3c455da2-831a-40d7-bc7d-fc7154507c89 |
Farmer (male) | 10% | 622f5ff7-22f8-4ff4-903b-71063d25fe3a |
Fossoil (female) | 10% | 75b901c3-0986-4780-bb1e-c11b7d117b63 |
Fossoil (male) | 10% | 5ae51ceb-c46f-4470-a532-d79883346c30 |
Frank Hemingway (male) | 100% | 1278ff28-bc28-4ed4-bf72-35b3ae96bbf3 |
Gas2 Go (female) | 10% | 6f61b729-6ada-4fb1-9039-96a0489e846f |
Gas2 Go (male) | 10% | babe148f-b514-466b-ab85-9c380babe2b0 |
Generic Skirt (female) | 10% | 51f90c8a-5465-4a8e-81ac-14f947ceaf44 |
Generic01 (female) | 10% | 5a39681b-f64b-4305-b36b-89c6961303db |
Generic01 (male) | 10% | 5a39681b-f64b-4305-b36b-89c6961303db |
Generic02 (female) | 10% | 4fcf83f0-b20c-4106-8b92-1699d1094dbc |
Generic02 (male) | 10% | 4fcf83f0-b20c-4106-8b92-1699d1094dbc |
Generic03 (female) | 10% | 8e4b7b38-1e6e-4cda-a7d7-f01b75e0c8e6 |
Generic03 (male) | 10% | 8e4b7b38-1e6e-4cda-a7d7-f01b75e0c8e6 |
Generic04 (female) | 10% | bdd925eb-c34a-4355-b430-0552cfceba9e |
Generic04 (male) | 10% | bdd925eb-c34a-4355-b430-0552cfceba9e |
Generic05 (female) | 10% | 2e59b6c2-d232-4f8d-9151-14cf7b6a03c8 |
Generic05 (male) | 10% | 2e59b6c2-d232-4f8d-9151-14cf7b6a03c8 |
Ghillie (male) | 10% | d7662b8f-9f69-4eec-b102-955379d32bf4 |
Golfer (female) | 10% | 5a28b6e2-6d8a-4ffe-b81e-34079c113826 |
Golfer (male) | 10% | 5a28b6e2-6d8a-4ffe-b81e-34079c113826 |
Groom (male) | 10% | 3b730e3e-71dc-4454-a0ef-5650880313fb |
John (male) | 100% | 1e23d0e6-ba10-4028-af10-9ff36152ed5c |
Mall Security (male) | 10% | f8d18fd0-e8c4-480c-8f55-9904edc7c531 |
Mc Coys (male) | 10% | c4bd7a50-fd45-42ff-b86c-275294866db5 |
Mechanic (male) | 10% | ebe239e7-bb47-4c95-a07a-ef2cd0dc4011 |
Nurse (female) | 10% | 9600a5f9-2728-4cb2-9160-a02ecdb81d6d |
Nurse (male) | 10% | 4468bb26-d5ad-49d0-8413-cdfebac5e918 |
Office Worker (male) | 30% | bb9df2ff-3b62-448a-9588-0ae7372967af |
Office Worker Skirt (female) | 30% | 959f7e01-d9df-4557-a582-0aa76d39f48c |
Pharmacist (female) | 50% | 4cc96f55-0ae4-4f20-bdc0-2fd1c0e9a20a |
Pharmacist (male) | 50% | 219f3139-949b-4e5a-a691-b3c46f9c39be |
Police (female) | 10% | 8ad78667-4a4a-4d59-878d-216ceefc5275 |
Police (male) | 10% | 8ad78667-4a4a-4d59-878d-216ceefc5275 |
Police State (female) | 10% | 771243fc-c1c1-4f52-9885-598a77d69321 |
Police State (male) | 10% | 771243fc-c1c1-4f52-9885-598a77d69321 |
Priest (male) | 10% | c7b4f6ab-f087-466b-b6c1-b205d835944b |
Prison Guard (male) | 10% | befab338-0ecc-4cb9-b8b4-1e6cdaffae80 |
Ranger (female) | 10% | 13b1baed-4903-4a02-8e7e-e6da9c3dfaa2 |
Ranger (male) | 10% | 13b1baed-4903-4a02-8e7e-e6da9c3dfaa2 |
Sir Twiggy (male) | 100% | 5acf3308-6fb9-42ae-b971-1aff1f363e15 |
Student (female) | 20% | 4f469f0f-d2fb-4005-a607-acc66fe4d64e |
Student (male) | 20% | ae50039d-7818-4096-a9ee-12411c3cef11 |
Survivalist (female) | 10% | 9049965e-3d83-4fb9-bf2b-51bf16d20c56 |
Survivalist (male) | 10% | 6e195cd8-2ddc-45e4-b7cb-8519ce6fd337 |
Teacher (female) | 100% | 37e8113d-e886-4480-a335-66bf7cd6f867 |
Teacher (male) | 70% | 0d3f7696-3301-49e3-97c1-89cee39779e8 |
Thunder Gas (female) | 10% | d7b7e8aa-fac4-4552-9518-38cf8a9e8888 |
Thunder Gas (male) | 10% | 7b02480c-46f9-4113-91a1-5766e3ff7390 |
Trader (female) | 30% | ba6666c1-0cc7-46c6-918a-c401df939b12 |
Trader (male) | 30% | 4d107ad9-d4dc-43b8-9169-0d6af3564922 |
Varsity (female) | 20% | 2568831d-115a-451c-bac0-3a745c1d6772 |
Varsity (male) | 20% | ef1b0225-1bf1-4818-bf92-523d2e2ac823 |
Waiter Classy (female) | 10% | f7b6fd8d-c42b-42a8-850c-41aca7e9ce84 |
Waiter Classy (male) | 10% | ca5930d0-a948-492e-97ad-d831c38e101f |
Waiter Diner (female) | 10% | 756e47c0-b7ce-480f-ac31-ab22aec8e2f7 |
Waiter Diner (male) | 10% | 93a1242e-ca0f-4d60-8a8f-ffb71507d0ec |
Waiter Market (female) | 10% | bab18bd5-e37b-40fe-a3d1-968dc150ccba |
Waiter Market (male) | 10% | 61054f40-75e7-4c77-9f4d-7abd42af39a7 |
Waiter Pile O Crepe (female) | 10% | 6322f1b6-4f86-4e0c-99b3-89c609eb3ec4 |
Waiter Pile O Crepe (male) | 10% | 3a831af7-a05a-49ab-968a-8847e402dd19 |
Waiter Pizza Whirled (female) | 10% | 5cb80d23-d97b-4af7-98f7-63e84c8e85b0 |
Waiter Pizza Whirled (male) | 10% | 4a08e16c-bc08-425a-9b18-a02f09fa1b82 |
Waiter Restaurant (female) | 10% | 4bb8e618-637a-4cb2-9e7e-075d65805550 |
Waiter Restaurant (male) | 10% | e29ca229-f164-48e1-8f8f-331d77788cd4 |
Waiter Spiffo (female) | 10% | af9b629a-4281-4425-978f-450642e703aa |
Waiter Spiffo (male) | 10% | 828f361e-6877-49f6-8cd1-21610f7572bc |
Waiter Stripper (male) | 10% | 2daee88d-65f1-4136-a6df-d624b555bafb |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
bedroom | sidetable | 4.44% |
optometrist | counter | 41.46% |
optometrist | counter | 23.67% |
optometrist | displaycase | 41.46% |
optometrist | displaycase | 23.67% |
optometrist | shelves | 41.46% |
optometrist | shelves | 23.67% |
pawnshop | displaycase | 41.46% |
pawnshop | displaycase | 23.67% |
Outfit | Probability | GUID |
---|---|---|
Fossoil (female) | 10% | 75b901c3-0986-4780-bb1e-c11b7d117b63 |
Fossoil (male) | 10% | 5ae51ceb-c46f-4470-a532-d79883346c30 |
Gas2 Go (female) | 10% | 6f61b729-6ada-4fb1-9039-96a0489e846f |
Gas2 Go (male) | 10% | babe148f-b514-466b-ab85-9c380babe2b0 |
Generic Skirt (female) | 10% | 51f90c8a-5465-4a8e-81ac-14f947ceaf44 |
Generic01 (female) | 10% | 5a39681b-f64b-4305-b36b-89c6961303db |
Generic01 (male) | 10% | 5a39681b-f64b-4305-b36b-89c6961303db |
Generic02 (female) | 10% | 4fcf83f0-b20c-4106-8b92-1699d1094dbc |
Generic02 (male) | 10% | 4fcf83f0-b20c-4106-8b92-1699d1094dbc |
Generic03 (female) | 10% | 8e4b7b38-1e6e-4cda-a7d7-f01b75e0c8e6 |
Generic03 (male) | 10% | 8e4b7b38-1e6e-4cda-a7d7-f01b75e0c8e6 |
Generic04 (female) | 10% | bdd925eb-c34a-4355-b430-0552cfceba9e |
Generic04 (male) | 10% | bdd925eb-c34a-4355-b430-0552cfceba9e |
Generic05 (female) | 10% | 2e59b6c2-d232-4f8d-9151-14cf7b6a03c8 |
Generic05 (male) | 10% | 2e59b6c2-d232-4f8d-9151-14cf7b6a03c8 |
Ghillie (male) | 10% | d7662b8f-9f69-4eec-b102-955379d32bf4 |
Mc Coys (male) | 10% | c4bd7a50-fd45-42ff-b86c-275294866db5 |
Office Worker Skirt (female) | 30% | 959f7e01-d9df-4557-a582-0aa76d39f48c |
Priest (male) | 10% | c7b4f6ab-f087-466b-b6c1-b205d835944b |
Rev Peter Watts (male) | 100% | 2fec0fa0-7d17-45a6-9127-f36b5f46d5af |
Student (female) | 20% | 4f469f0f-d2fb-4005-a607-acc66fe4d64e |
Student (male) | 20% | ae50039d-7818-4096-a9ee-12411c3cef11 |
Survivalist (female) | 10% | 9049965e-3d83-4fb9-bf2b-51bf16d20c56 |
Survivalist (male) | 10% | 6e195cd8-2ddc-45e4-b7cb-8519ce6fd337 |
Teacher (female) | 100% | 37e8113d-e886-4480-a335-66bf7cd6f867 |
Teacher (male) | 70% | 0d3f7696-3301-49e3-97c1-89cee39779e8 |
Thunder Gas (female) | 10% | d7b7e8aa-fac4-4552-9518-38cf8a9e8888 |
Thunder Gas (male) | 10% | 7b02480c-46f9-4113-91a1-5766e3ff7390 |
Varsity (female) | 20% | 2568831d-115a-451c-bac0-3a745c1d6772 |
Varsity (male) | 20% | ef1b0225-1bf1-4818-bf92-523d2e2ac823 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
optometrist | counter | 41.46% |
optometrist | counter | 23.67% |
optometrist | displaycase | 41.46% |
optometrist | displaycase | 23.67% |
optometrist | shelves | 41.46% |
optometrist | shelves | 23.67% |
pawnshop | displaycase | 41.46% |
pawnshop | displaycase | 23.67% |
Outfit | Probability | GUID |
---|---|---|
Shell Suit Black (female) | 20% | ebe1f173-d935-4513-8803-427bbf73392c |
Shell Suit Black (male) | 20% | fe30e17c-a2d5-4e63-9e1c-ef7d4492261e |
Shell Suit Blue (female) | 20% | 95249997-5a42-4c40-a4a1-15e62f7b02e3 |
Shell Suit Blue (male) | 20% | 4602d93a-2b59-44b6-a3ae-286209f87936 |
Shell Suit Green (female) | 20% | 0bc89a87-fd8c-4cc5-8715-d098df75bb71 |
Shell Suit Green (male) | 20% | f8a01e49-146f-4cc2-a628-c1084cd1deec |
Shell Suit Pink (female) | 20% | 6f2c599a-c5fc-4430-a91f-bca0dc8dd536 |
Shell Suit Pink (male) | 20% | f5a2e7d2-6819-46e0-afa6-b14f52892d3a |
Shell Suit Teal (female) | 20% | d4795616-0090-4cbf-8c6d-d06220cd852e |
Shell Suit Teal (male) | 20% | fb3227d3-59f7-43e1-81ec-c3368e38be30 |
Young (female) | 10% | 0122cf99-8213-4fff-b72d-c595c01c4506 |
Young (male) | 10% | 0cf25b12-cb8d-4637-b5e1-dcad8f3afb87 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
armyhanger | locker | 11.21% |
closet | crate | 19.68% |
clothingstore | counter | 23.67% |
garagestorage | crate | 19.68% |
optometrist | counter | 19.68% |
optometrist | displaycase | 19.68% |
optometrist | shelves | 19.68% |
pawnshop | displaycase | 19.68% |
shoestore | counter | 23.67% |
sportstorage | counter | 23.67% |
sportstore | counter | 23.67% |
storageunit | crate | 19.68% |
Type | Container | Effective chance |
---|---|---|
All | Glove Box | 0.59% |
Ambulance | Glove Box | 0.59% |
Carpenter | Glove Box | 0.59% |
Construction Worker | Glove Box | 0.59% |
Distillery | Glove Box | 0.59% |
Doctor | Glove Box | 0.59% |
Electrician | Glove Box | 0.59% |
Farmer | Glove Box | 0.59% |
Fire | Glove Box | 0.59% |
Fisherman | Glove Box | 0.59% |
Fossoil | Glove Box | 0.59% |
Golf | Glove Box | 0.59% |
Heralds | Glove Box | 0.59% |
Hunter | Glove Box | 0.59% |
Mass Gen Fac | Glove Box | 0.59% |
McCoy | Glove Box | 0.59% |
Metal Welder | Glove Box | 0.59% |
Painter | Glove Box | 0.59% |
Postal | Glove Box | 0.59% |
Radio | Glove Box | 0.59% |
Ranger | Glove Box | 0.59% |
Spiffo | Glove Box | 0.59% |
Survivalist | Glove Box | 0.59% |
Transit | Glove Box | 0.59% |
Outfit | Probability | GUID |
---|---|---|
Dress Normal (female) | 10% | 7cc96266-836c-45a5-8ebf-091b315693c2 |
Dress Short (female) | 10% | 7cc96266-836c-45a5-8ebf-091b315693c2 |
Mannequin1 (female) | 50% | f51a63a7-ddc7-4bba-ad92-8dce563f4960 |
Mannequin2 (female) | 100% | 03d3bacc-31fa-446e-8422-b6ec8ed34803 |
Shell Suit Black (female) | 20% | ebe1f173-d935-4513-8803-427bbf73392c |
Shell Suit Black (male) | 20% | fe30e17c-a2d5-4e63-9e1c-ef7d4492261e |
Shell Suit Blue (female) | 20% | 95249997-5a42-4c40-a4a1-15e62f7b02e3 |
Shell Suit Blue (male) | 20% | 4602d93a-2b59-44b6-a3ae-286209f87936 |
Shell Suit Green (female) | 20% | 0bc89a87-fd8c-4cc5-8715-d098df75bb71 |
Shell Suit Green (male) | 20% | f8a01e49-146f-4cc2-a628-c1084cd1deec |
Shell Suit Pink (female) | 20% | 6f2c599a-c5fc-4430-a91f-bca0dc8dd536 |
Shell Suit Pink (male) | 20% | f5a2e7d2-6819-46e0-afa6-b14f52892d3a |
Shell Suit Teal (female) | 20% | d4795616-0090-4cbf-8c6d-d06220cd852e |
Shell Suit Teal (male) | 20% | fb3227d3-59f7-43e1-81ec-c3368e38be30 |
Tourist (female) | 50% | 66e92995-31c6-4b85-84e3-453dd634b37b |
Tourist (male) | 50% | 9265ff17-2623-42a1-84ff-889c6a0ca51a |
Varsity (male) | 20% | ef1b0225-1bf1-4818-bf92-523d2e2ac823 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Outfit | Probability | GUID |
---|---|---|
Hunter (male) | 70% | c66532f5-350b-43c6-8ec8-0ac170158de7 |
Private Militia (female) | 40% | fb4ada73-d7da-48af-920e-4e85a38c171b |
Private Militia (male) | 40% | 4478701f-0a85-4f46-9596-a1db5cf565ff |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 3 TownZone: 3 TrailerPark: 3 Vegitation: 3 |
- | - | - | - | - | - | - |
Variants
Trivia
- Glasses negate Short Sighted trait malus in foraging. This only applies to reading glasses and regular glasses, not the rest.
History
Base.Glasses_Normal
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Accessory . |
Build 41.40 | Cosmetic added with value TRUE . |
Build 41.19 | ChanceToFall added with value 50 . |
Build 41.12 | Released on this version. |
Code
Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Aviators
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Aviator Glasses,
ClothingItem = Glasses_Aviators,
BodyLocation = Eyes,
Icon = GlassesAviator,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses_Normal
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Normal
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Glasses,
ClothingItem = Glasses_Normal,
BodyLocation = Eyes,
IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses_Reading
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Reading
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reading Glasses,
ClothingItem = Glasses_Reading,
BodyLocation = Eyes,
IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}
Base.Glasses
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reflective Ski Sunglasses,
ClothingItem = Glasses,
BodyLocation = Eyes,
/*Icon = ShootingGlasses,*/
Icon = ShootingGlasses_Reflective,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
}
Base.Glasses_Shooting
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Shooting
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Shooting Glasses,
ClothingItem = Glasses_Shooting,
BodyLocation = Eyes,
/*Icon = ShootingGlasses_Reflective,*/
Icon = ShootingGlasses,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
}
Base.Glasses_Aviators
Source: ProjectZomboid\media\scripts\clothing\clothing_others.txt
item Glasses_Sun
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Sunglasses,
ClothingItem = Glasses_Sun,
BodyLocation = Eyes,
Icon = GlassesSun,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
}