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Glue

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This page has been revised for the current stable version (41.78.16).
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Glue
Glue Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Capacity
5 units
Technical
Tags
Glue
Item ID
Base.Glue

A glue is a repair material which can be found in storage cupboards in houses, boxes in warehouses, desks in schools and in sheds. It's used to repair weapons to a useable state.

Using glue does not require any skill in carpentry to use.

Glue is a multi-use item and can be used repeatedly until the container has run out. It can give between 10-25% repair for the first use on a weapon and this percentage decreases with every repair.

Amount of glue used per item repair

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Each tube of Glue has 5 uses.

3 uses per repair: Sledgehammer
2 uses per repair: Axe, Baseball Bat, Spiked Baseball Bat, Hammer, Frying Pan
1 use per repair : Kitchen Knife, Hunting Knife

For further details on all repair materials, please see durability for more information.

Location

The loot distributions can be found in the table(s) below.

Glue distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all desk 6.74%
all filingcabinet 6.74%
all officedrawers 6.74%
all other 1.73%
artstore counter 6.74%
artstore shelves 23.67%
bedroom crate 0.65%
bedroom desk 6.74%
classroom counter 6.74%
classroom desk 6.74%
classroom metal_shelves 6.74%
classroom shelves 6.74%
closet crate 23.67%
closet crate 6.74%
closet crate 0.65%
daycare counter 6.74%
daycare desk 6.74%
daycare metal_shelves 6.74%
daycare shelves 6.74%
empty crate 6.74%
garagestorage crate 23.67%
garagestorage crate 6.74%
garagestorage crate 0.65%
generalstore shelves 6.74%
generalstorestorage shelves 6.74%
gigamart shelves 6.74%
hall counter 6.74%
jewelrystore counter 6.74%
kitchen counter 6.74%
kitchen shelves 6.74%
library counter 6.74%
livingroom counter 6.74%
livingroom overhead 6.74%
livingroom sidetable 6.74%
livingroom wardrobe 6.74%
lobby counter 6.74%
office counter 6.74%
office crate 6.74%
office desk 6.74%
office metal_shelves 6.74%
officestorage crate 6.74%
officestorage metal_shelves 6.74%
plazastore1 counter 6.74%
policestorage counter 6.74%
schoolstorage metal_shelves 6.74%
storageunit crate 23.67%
storageunit crate 6.74%
storageunit crate 0.65%
storageunit metal_shelves 6.74%
storageunit metal_shelves 0.65%
ToolsCache1 Duffel Bag 19.68%
Vehicle
Type Container Effective chance
Carpenter Trunk 5.33%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 30
Farm: 30
FarmLand: 30
Forest: 30
Nav: 30
TownZone: 30
TrailerPark: 30
Vegitation: 30
- - - - - - -

History

Base.Glue

Version Description
Build 41.69 Item tag added with value Glue.
Build 41.65 DisplayCategory added with value Material.
Build 41.51 WorldStaticModel added with value Glue.
Build 41.23 SurvivalGear added with value TRUE.
Build 35.25b Tooltip added with value Tooltip_FixItems.
Build 19 Type changed from Normal to Drainable.
UseDelta added with value 0.2.
UseWhileEquipped added with value FALSE.
Build 14 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Glue
    {
        DisplayCategory = Material,
        Weight	=	0.1,
        Type	=	Drainable,
        UseDelta	=	0.2,
        UseWhileEquipped	=	FALSE,
        DisplayName	=	Glue,
        Icon	=	Glue,
        Tooltip = Tooltip_FixItems,
        SurvivalGear = TRUE,
        WorldStaticModel = Glue,
        Tags = Glue,
    }

See also