Good Cooking Magazine Vol. 2

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Project ZomboidItemsLiteratureRecipe magazinesGood Cooking Magazine Vol. 2
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Good Cooking Magazine Vol. 2
MagazineCooking2 Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Consumed
False
Recipes learned
Total volumes
volumes
Technical
Item ID
Base.CookingMag2

The Good Cooking magazine vol. 2 is a literature item.

Usage

The Good Cooking magazine vol. 2 can be read, teaching the player crafting recipes about cooking.

These recipes can also be learned during character creation by choosing either the chef occupation or the cook trait.

Learned recipes

Crafting

Product Ingredients Tools Requirements Workstation XP
Dough.png
Bread (dough)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
RollingPin.png Rolling Pin ×1
Bowl.png Empty Bowl ×1
WaterDrop.png Water ×1 unit(s)
Salt.png Salt ×1 unit(s)
Yeast.png Yeast ×1 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 2.5 Cooking
PizzaWhole.png
Pizza
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
Cornflour.png Corn Flour ×1
Flour.png Flour ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
TomatoPaste.png Tomato Paste ×15 unit(s)
WaterDrop.png Water ×3 unit(s)
Salt.png Salt ×2 unit(s)
Yeast.png Yeast ×1 unit(s)
Cheese.png Cheese ×15 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 10 Cooking
Muffintray Batter.png
Tray of Biscuits (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
One of:
OilOlive.png Olive Oil ×1
OilVegetable.png Vegetable Oil ×1
Lard.png Lard ×1
Butter.png Butter ×1
Margerine.png Margarine ×1
Each of:
Bowl.png Empty Bowl ×1
Muffintray.png Muffin Tray ×1
WaterDrop.png Water ×1 unit(s)
Flour.png Flour ×1 unit(s)
Salt.png Salt ×1 unit(s)
BakingSoda.png Baking Soda ×1 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 0.75 Cooking
Doughnut Baguette.png
Baguette (Uncooked)
One of:
Fork.png Fork ×1
Spatula.png Spatula ×1
Spoon.png Spoon ×1
Each of:
Bowl.png Empty Bowl ×1
RollingPin.png Rolling Pin ×1
WaterDrop.png Water ×1 unit(s)
Flour.png Flour ×1 unit(s)
Salt.png Salt ×1 unit(s)
Yeast.png Yeast ×1 unit(s)
none
Profession chef2.png
Chef
(or)
Trait cook.png
Cook
(or)
MagazineFood2.png
Good Cooking Magazine Vol. 2
none 2.5 Cooking

Location

The loot distributions can be found in the table(s) below.

CookingMag2 distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
all postbox 0.71%
all shelves 1.87%
all shelvesmag 3.98%
bedroom crate 3.98%
bookstore shelves 6.29%
closet crate 3.98%
garagestorage crate 3.98%
hall shelvesmag 3.98%
kitchen crate 3.98%
kitchen shelves 1.87%
library shelves 3.98%
livingroom crate 3.98%
livingroom overhead 1.87%
livingroom shelves 1.87%
livingroom sidetable 1.87%
office shelves 1.87%
poststorage crate 3.98%
poststorage metal_shelves 3.98%
storageunit crate 3.98%
Vehicles
Type Container Effective chance
Postal Trunk 2.81%

Variants

History

Base.CookingMag2

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item CookingMag2
    {
        DisplayCategory = SkillBook,
        Weight	=	0.1,
        Type	=	Literature,
        DisplayName	=	Good Cooking Magazine Vol. 2,
        Icon	=	MagazineFood2,
        TeachedRecipes  =   Make Bread Dough;Make Biscuits;Make Pizza,
        ReplaceOnUse    =   CookingMag2,
        StaticModel = Magazine,
        WorldStaticModel = MagazineCook2Ground,
    }

See also