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Grapefruit

From PZwiki
Project ZomboidItemsFoodFruitGrapefruit
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Grapefruit
Grapefruit Model.png
GrapefruitRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
6 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-20
ThirstUI Thristy.png
-50
CaloriesCalories
15
CarbohydratesCarbohydrates
101.11
ProteinsProteins
17.56
FatFat
3.78
Technical
Item ID
Base.Grapefruit

Grapefruit is a perishable food item.

Usage

Consumable properties

Grapefruit can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Grapefruit (Fresh) -20 - - -
Stale Grapefruit (Stale) -15 +10 +10 -
Rotten Grapefruit (Rotten) -9 +20 +20 100%

Crafting

Main article: Cooking

Evolved recipes

Grapefruit is a cooking ingredient.

Product Nutrition
TZ CraftSalat.png
Salad
10
FruitSalad.png
Fruit Salad
10
Muffintray Batter.png
Muffin Tray with Muffins (crafted)
10
PancakesFruit.png
Pancakes (crafted)
10
SafflesFruit.png
Waffles (crafted)
10

Location

The loot distributions can be found in the table(s) below.

Grapefruit distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 8.53%
all fridge 3.43%
all fridge 1.13%
breakroom fridge 10.38%
daycare fridge 10.38%
gigamart grocerstand 41.46%
gigamart grocerstand 23.67%
grocery grocerstand 41.46%
grocery grocerstand 23.67%
icecream fridge 41.46%
icecream fridge 23.67%
icecreamkitchen fridge 41.46%
icecreamkitchen fridge 23.67%
livingroom fridge 8.53%
livingroom fridge 3.43%
livingroom fridge 1.13%
restaurantkitchen fridge 4.44%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1-1 8 Farm: 15
FarmLand: 15
Forest: 10
-10 - - - - January to March January to April

History

Base.Grapefruit

Version Description
Build 42.0.0 EvolvedRecipe changed from {'Salad': '10', 'FruitSalad': '10', 'Pancakes': '10', 'Waffles': '10', 'Muffin': '10'} to {'Salad': '10', 'FruitSalad': '10', 'Pancakes': '10', 'Muffin': '10'}.
StaticModel added with value Grapefruit_Eat.
Build 41.69 DisplayCategory added with value Food.
DisplayName changed from Grape fruit to Grapefruit.
Build 41.65 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food_fruit.txt

Retrieved: Build 42.0.2
item Grapefruit
	{
		DisplayName = Grapefruit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Grapefruit,
		EvolvedRecipe = Salad:10;FruitSalad:10;Pancakes:10;Muffin:10,
		FoodType = Fruits,
		DaysFresh = 6,
		DaysTotallyRotten = 8,
		HungerChange = -20,
		ThirstChange = -50,
		Calories = 15,
		Carbohydrates = 101.11,
		Lipids = 3.78,
		Proteins = 17.56,
		CustomEatSound = EatingFruit,
		StaticModel = Grapefruit_Eat,
		WorldStaticModel = Grapefruit_Ground,
	}

See also