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For the build 41.78.16 article, please see the old revision.
A ham is a perishable food item used in cooking.
Usage
Consumable properties
Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh Uncooked | -60 | - | - | - | |
Fresh Cooked | -78 | - | - | - | |
Stale Uncooked | -45 | +10 | +10 | - | |
Stale Cooked | -45 | +10 | +10 | - | |
Rotten | -26 | +20 | +20 | 100% | |
Burned | -20 | +20 | +20 | 100% |
Crafting
- Main article: Cooking
What it can make
Ham needs to be cut into slices before addition to most recipes.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Ham Slice ×6 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Meat Cleaver ×1 Stone Knife ×1 Machete ×1 Each of: Ham ×1 |
none | none | none | 0.75 Cooking |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 15.15% |
all | fridge | 8.09% |
all | fridge | 1.01% |
butcher | displaycasebutcher | 41.46% |
butcher | displaycasebutcher | 23.67% |
cafeteriakitchen | counter | 11.21% |
dinerbackroom | freezer | 6.74% |
dinerbackroom | fridge | 6.74% |
dinercounter | freezer | 6.74% |
dinercounter | fridge | 6.74% |
dinerkitchen | counter | 11.21% |
dinerkitchen | freezer | 6.74% |
dinerkitchen | fridge | 6.74% |
farmstorage | freezer | 12.63% |
garagestorage | freezer | 8.09% |
gigamart | displaycasebutcher | 41.46% |
gigamart | displaycasebutcher | 23.67% |
gigamartkitchen | counter | 11.21% |
gigamartkitchen | displaycasebutcher | 41.46% |
gigamartkitchen | displaycasebutcher | 23.67% |
grocery | displaycasebutcher | 41.46% |
grocery | displaycasebutcher | 23.67% |
italiankitchen | freezer | 6.74% |
italiankitchen | fridge | 6.74% |
kitchen | freezer | 15.15% |
kitchen | freezer | 8.09% |
kitchen | freezer | 2.93% |
kitchen_crepe | fridge | 11.21% |
livingroom | freezer | 15.15% |
livingroom | freezer | 8.09% |
livingroom | freezer | 2.93% |
livingroom | fridge | 15.15% |
livingroom | fridge | 8.09% |
livingroom | fridge | 1.01% |
pizzakitchen | counter | 6.74% |
pizzakitchen | fridge | 6.74% |
restaurantkitchen | counter | 11.21% |
restaurantkitchen | freezer | 6.74% |
restaurantkitchen | fridge | 6.74% |
SafehouseLoot | freezer | 11.21% |
SafehouseLoot_Mid | freezer | 4.44% |
Story ID | Link |
---|---|
RZSForestCamp | Zone stories |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | - | ForagingNav: 1 TownZone: 1 TrailerPark: 1 |
- | - | - | - | - | - | - |
Ham can be found inside refrigerators.
History
Base.Ham
Version | Description |
---|---|
Build 42.0.0 | CookingSound added with value FryingFood .EatType added with value 2handforced .GoodHot added with value true .IsCookable added with value TRUE .MinutesToBurn added with value 40 .MinutesToCook added with value 20 .StaticModel added with value Ham .Item tag added with value HideUncooked . |
Build 41.72 | EvolvedRecipe removed.Tooltip added with value Tooltip_item_NeedsSliced . |
Build 41.69 | AlwaysWelcomeGift removed. |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Sandwich': '10', 'Burger': '10', 'Salad': '10', 'RicePot': '10', 'RicePan': '10', 'PastaPot': '10', 'PastaPan': '10'} to {'Omelette': '10', 'Sandwich': '10', 'Sandwich Baguette': '10', 'Burger': '10', 'Salad': '10', 'RicePot': '10', 'RicePan': '10', 'PastaPot': '10', 'PastaPan': '10'} . |
Build 41.51 | WorldStaticModel added with value Ham . |
Build 34.23 | Calories added with value 1560 .Nutrition added with value 91 .DaysFresh added with value 5 .DaysTotallyRotten changed from 5 to 10 .EvolvedRecipe changed from {'Sandwich': '10', 'Burger': '10', 'Salad': '10'} to {'Sandwich': '10', 'Burger': '10', 'Salad': '10', 'RicePot': '10', 'RicePan': '10', 'PastaPot': '10', 'PastaPan': '10'} .HungerChange changed from -30 to -60 .Nutrition added with value 78 .Packaged added with value TRUE .Proteins added with value 117 .Weight changed from 0.3 to 1 . |
Build 26 | DaysTotallyRotten added with value 5 .EvolvedRecipe added with value {'Sandwich': '10', 'Burger': '10', 'Salad': '10'} .FoodType added with value Meat . |
RC2.9.9.17 - Build 0009 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_food_meat.txt
item Ham
{
DisplayName = Ham,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Ham,
EatType = 2handforced,
FoodType = Meat,
Packaged = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 10,
HungerChange = -60,
Calories = 1560,
Carbohydrates = 91,
Lipids = 78,
Proteins = 117,
StaticModel = Ham,
WorldStaticModel = Ham,
Tooltip = Tooltip_item_NeedsSliced,
Tags = HideUncooked,
IsCookable = TRUE,
MinutesToCook = 20,
MinutesToBurn = 40,
CookingSound = FryingFood,
GoodHot = true,
}