Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Be crafty.png

Build 42 unstable is out now!

The wiki has already begun updating. Please be patient during the transition.
Help us by contributing to the build 42 update project.
The Project Zomboid Map Project will not be updated until at least January, in the meantime use B42 Map.

404SpiffoMascotMap.png

Ham

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Parts of this page may have been automatically updated to the latest build (42.0.2).
For the build 41.78.16 article, please see the old revision.
Ham
Ham Model.png
Ham (Rotten)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Packaged
True
Days fresh
5 days
Days until rotten
10 days
Nutrition
HungerUI Hunger.png
-60
CaloriesCalories
1560
CarbohydratesCarbohydrates
91
ProteinsProteins
117
FatFat
78
Cooking
Time until cooked
20 minutes
Time until burned
40 minutes
Good hot
True
Technical
Item ID
Base.Ham

A ham is a perishable food item used in cooking.

Usage

Consumable properties

Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Ham (Fresh Uncooked) -60 - - -
Fresh Cooked Ham (Fresh Cooked) -78 - - -
Stale Uncooked Ham (Stale Uncooked) -45 +10 +10 -
Stale Cooked Ham (Stale Cooked) -45 +10 +10 -
Rotten Ham (Rotten) -26 +20 +20 100%
Burned Ham (Burned) -20 +20 +20 100%

Crafting

Main article: Cooking

What it can make

Ham needs to be cut into slices before addition to most recipes.

LightBulbBlue.png
Recipes are still based on build 41, and are planned to be revamped to build 42 at a later date, depending on the game's crafting system improvement.
Product Ingredients Tools Requirements Workstation XP
HamSlices.png
Ham Slice ×6
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Ham.png Ham ×1
none none none 0.75 Cooking

Location

The loot distributions can be found in the table(s) below.

Ham distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 15.15%
all fridge 8.09%
all fridge 1.01%
butcher displaycasebutcher 41.46%
butcher displaycasebutcher 23.67%
cafeteriakitchen counter 11.21%
dinerbackroom freezer 6.74%
dinerbackroom fridge 6.74%
dinercounter freezer 6.74%
dinercounter fridge 6.74%
dinerkitchen counter 11.21%
dinerkitchen freezer 6.74%
dinerkitchen fridge 6.74%
farmstorage freezer 12.63%
garagestorage freezer 8.09%
gigamart displaycasebutcher 41.46%
gigamart displaycasebutcher 23.67%
gigamartkitchen counter 11.21%
gigamartkitchen displaycasebutcher 41.46%
gigamartkitchen displaycasebutcher 23.67%
grocery displaycasebutcher 41.46%
grocery displaycasebutcher 23.67%
italiankitchen freezer 6.74%
italiankitchen fridge 6.74%
kitchen freezer 15.15%
kitchen freezer 8.09%
kitchen freezer 2.93%
kitchen_crepe fridge 11.21%
livingroom freezer 15.15%
livingroom freezer 8.09%
livingroom freezer 2.93%
livingroom fridge 15.15%
livingroom fridge 8.09%
livingroom fridge 1.01%
pizzakitchen counter 6.74%
pizzakitchen fridge 6.74%
restaurantkitchen counter 11.21%
restaurantkitchen freezer 6.74%
restaurantkitchen fridge 6.74%
SafehouseLoot freezer 11.21%
SafehouseLoot_Mid freezer 4.44%
Stories
Story ID Link
RZSForestCamp Zone stories
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - ForagingNav: 1
TownZone: 1
TrailerPark: 1
- - - - - - -

Ham can be found inside refrigerators.

History

Base.Ham

Version Description
Build 42.0.0 CookingSound added with value FryingFood.
EatType added with value 2handforced.
GoodHot added with value true.
IsCookable added with value TRUE.
MinutesToBurn added with value 40.
MinutesToCook added with value 20.
StaticModel added with value Ham.
Item tag added with value HideUncooked.
Build 41.72 EvolvedRecipe removed.
Tooltip added with value Tooltip_item_NeedsSliced.
Build 41.69 AlwaysWelcomeGift removed.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Sandwich': '10', 'Burger': '10', 'Salad': '10', 'RicePot': '10', 'RicePan': '10', 'PastaPot': '10', 'PastaPan': '10'} to {'Omelette': '10', 'Sandwich': '10', 'Sandwich Baguette': '10', 'Burger': '10', 'Salad': '10', 'RicePot': '10', 'RicePan': '10', 'PastaPot': '10', 'PastaPan': '10'}.
Build 41.51 WorldStaticModel added with value Ham.
Build 34.23 Calories added with value 1560.
Nutrition added with value 91.
DaysFresh added with value 5.
DaysTotallyRotten changed from 5 to 10.
EvolvedRecipe changed from {'Sandwich': '10', 'Burger': '10', 'Salad': '10'} to {'Sandwich': '10', 'Burger': '10', 'Salad': '10', 'RicePot': '10', 'RicePan': '10', 'PastaPot': '10', 'PastaPan': '10'}.
HungerChange changed from -30 to -60.
Nutrition added with value 78.
Packaged added with value TRUE.
Proteins added with value 117.
Weight changed from 0.3 to 1.
Build 26 DaysTotallyRotten added with value 5.
EvolvedRecipe added with value {'Sandwich': '10', 'Burger': '10', 'Salad': '10'}.
FoodType added with value Meat.
RC2.9.9.17 - Build 0009 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food_meat.txt

Retrieved: Build 42.0.2
item Ham
	{
		DisplayName = Ham,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1,
		Icon = Ham,
		EatType = 2handforced,
		FoodType = Meat,
		Packaged = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 10,
		HungerChange = -60,
		Calories = 1560,
		Carbohydrates = 91,
		Lipids = 78,
		Proteins = 117,
		StaticModel = Ham,
		WorldStaticModel = Ham,
		Tooltip = Tooltip_item_NeedsSliced,
		Tags = HideUncooked,
		IsCookable = TRUE,
		MinutesToCook = 20,
		MinutesToBurn = 40,
		CookingSound = FryingFood,
		GoodHot = true,
	}

See also