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Hazmat Suit

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This page has been revised for the current stable version (41.78.16).
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Hazmat Suit
Hazmat Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
FullSuit
Properties
Scratch defence
15%
Bite defence
5%
Insulation
65%
Wind resistance
90%
Technical
Item ID
Base.HazmatSuit

A hazmat suit is a biohazard suit.

Usage

Hazmat suits provide a minor amount of scratch and bite protection for the wearer's entire body at the cost of a significant reduction to run-speed. Hazmat suits also provide a significant amount of insulation and a very high amount of wind resistance.

Body location

Protection FullBody.png
  • Head
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
  • Hands
  • Groin
  • Thighs
  • Shins
  • Feet

Distribution

The loot distributions can be found in the table(s) below.

HazmatSuit distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
druglab counter 10.78%
druglab overhead 10.78%
laboratory crate 1.87%
laboratory desk 1.87%
laboratory metal_shelves 1.87%

NPCs

Can be found on zombies.Which? [verify]

Trivia

  • It is the only full suit with head in the game.
  • It cannot be repaired.
  • Despite covering the entire body, it does not protect the feet from the elements (they can get cut while running and walking on glass).
  • One place where hazmat suits can be rarely found is the drug lab, east of Muldraugh.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item HazmatSuit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hazmat Suit,
        ClothingItem = HazmatSuit,
        BodyLocation = FullSuitHead,
        Icon = BoilerSuitOrange,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        Icon = Hazmatsuit,
        RunSpeedModifier = 0.75,
        ScratchDefense = 15,
        BiteDefense = 5,
        Insulation = 0.65,
        WindResistance = 0.9,
        WorldStaticModel = Hazmat_Ground,
        Tags = GasMask;HazmatSuit,
    }

See also