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Hazmat Suit

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This page has been revised for the current stable version (41.78.16).
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Hazmat Suit
Hazmat Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
FullSuit
Properties
ForagingTrait outdoorsman.png
-75%
Scratch defence
15%
Bite defence
5%
Insulation
65%
Wind resistance
90%
Technical
Item ID
Base.HazmatSuit

A hazmat suit is a biohazard suit.

Usage

Hazmat suits provide a minor amount of scratch and bite protection for the wearer's entire body as well as a significant amount of insulation and a very high amount of wind resistance.

Body location

Protection FullBody.png
  • Head
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms
  • Hands
  • Groin
  • Thighs
  • Shins
  • Feet

Location

The loot distributions can be found in the table(s) below.

HazmatSuit distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
druglab counter 11.21%
druglab overhead 11.21%
Outfit
Outfit Probability GUID
Hazard Suit (female) 100% 6f6534b3-927d-41f0-b422-ce1f72b7fbe9
Hazard Suit (male) 100% 6f6534b3-927d-41f0-b422-ce1f72b7fbe9
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

Trivia

  • It is the only full suit with head in the game.
  • It cannot be repaired.
  • Despite covering the entire body, it does not protect the feet from the elements (they can get cut while running and walking on glass).
  • One place where hazmat suits can be rarely found is the drug lab, east of Muldraugh.

History

Base.HazmatSuit

Version Description
Build 41.78 BloodLocation changed from ['Trousers', 'Jumper'] to ['Trousers', 'Jumper', 'Head', 'Neck', 'Hands', 'Shoes'].
Build 41.69 Item tag added with value ['GasMask', 'HazmatSuit'].
Build 41.65 DisplayCategory added with value Clothing.
Build 41.54 WorldStaticModel added with value Hazmat_Ground.
Build 41.20 Insulation added with value 0.65.
WindResistance added with value 0.9.
Build 41.19 BodyLocation changed from FullSuit to FullSuitHead.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item HazmatSuit
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Hazmat Suit,
        ClothingItem = HazmatSuit,
        BodyLocation = FullSuitHead,
        Icon = BoilerSuitOrange,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        Icon = Hazmatsuit,
        RunSpeedModifier = 0.75,
        ScratchDefense = 15,
        BiteDefense = 5,
        Insulation = 0.65,
        WindResistance = 0.9,
        WorldStaticModel = Hazmat_Ground,
        Tags = GasMask;HazmatSuit,
    }

See also