Headphones

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Headphones
Headphones Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Function
Listen to radio silently
Dismantle for scrap electronics
Technical
Item ID
Base.Headphones
PlushSpiffo.pngThis article is about the red variant. For the white variant, see Earbuds.

Headphones are an electrical item.

Usage

Sound reduction

Headphones can be plugged into a radio, ham radio, walkie talkie, or ValuTech PortaDisc, allowing the player to listen to the radio, or other players without producing any noise, therefore not attracting any zombies.

To do this, the radio info panel must be opened, then the headphones can be dragged into the "headphones slot" (Ham radios cannot use earbuds).

Dismantling

Headphones can be dismantled if the player has a screwdriver, which will result in one scrap electronics.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
ElectronicsScrap.png
Scrap Electronics
0.5 Electrical none Screwdriver.png
Screwdriver
(keep)

(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all dresser 4 1
locker 4 1
locker 4 1
wardrobe 4 1
wardrobe 4 1
wardrobe 4 1
wardrobe 4 1
wardrobe 4 1
bathroom locker 4 1
locker 4 1
locker 4 1
locker 4 1
locker 4 1
bedroom crate 4 4
crate 1 0.4
dresser 4 1
dresser 4 1
sidetable 4 1
wardrobe 4 1
closet crate 4 1
electronicsstorage shelves 4 1
hall locker 4 1
livingroom sidetable 4 1
sidetable 4 1
musicstore shelves 4 1
shelves 4 2
security locker 4 1

Trivia

  • Headphones in the real world, are designed to wear around the head over a user's ears, differing from earbuds in which fit into the user's ear canal.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Headphones
{
    DisplayCategory = Electronics,
    Weight          = 0.2,
    Type            = Normal,
    DisplayName     = Headphones,
    Icon            = Headphones,
    WorldStaticModel = HeadPhones,
}

See also