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High Visibility Vest

From PZwiki
Project ZomboidItemsClothingVestsHigh Visibility Vest
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This page has been revised for the current stable version (41.78.16).
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High Visibility Vest
HuntingVest HighVis Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Insulation
10%
Wind resistance
5%
Technical
Item ID
Base.Vest_HighViz

A high visibility vest is a clothing item.

Usage

The high visibility vest provides little protection from zombies or the elements, and is therefore best used as a cosmetic item. Despite its description, it does not make the player more noticeable to zombies.

Body location

Protection TankTop.png
  • Upper Torso
  • Lower Torso

Distribution

The loot distributions can be found in the table(s) below.

Vest_HighViz distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
armyhanger locker 19.27%
bathroom locker 10.78%
changeroom locker 10.78%
factorystorage locker 10.78%
laundry locker 10.78%
toolstore counter 23.28%
Vehicles
Type Container Effective chance
Carpenter Trunk 10.78%
Construction Worker Trunk 41.14%
Fossoil Trunk 10.78%
Mass Gen Fac Trunk 10.78%
McCoy Trunk 10.78%
Painter Trunk 10.78%

NPCs

High visibility vests can be found on zombified construction workers and foremen.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.78.16
item Vest_HighViz
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = High Visibility Vest,
        ClothingItem = Vest_HighViz,
        BodyLocation = TorsoExtraVest,
        Icon = ConstructionVest,
        BloodLocation = ShirtNoSleeves,
        Insulation = 0.1,
        WindResistance = 0.05,
        WorldStaticModel = HuntingVest_Ground,
    }

See also