New wiki skin!

The default skin has recently changed.
Toggle between a light and dark theme via the gear icon (without logging in).
Feedback can be left on the discussion page or the pzwiki_editing Discord channel.
Prefer the legacy skin? Switch to old look (requires login).

Iron Sight

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Iron Sight
Rifle IronSights Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Used in
HandGun.pngHandGun2.png HandGun3.png Revolver.png RevolverLong.png RifleHunting.png RifleVarmint.png AssaultRifle2.png AssaultRifle.png
Part type
Scope
Performance
Max range
3
Encumbrance mod.
0.1
Technical
Item ID
Base.IronSight
Weapon attachment. Increases firearm's maximum range.
— In-game tooltip

An iron sight is a weapon mod.

Usage

When installed on a firearm, the firearm receives a 3 tile buff to its range.

A screwdriver is required to install or uninstall the Iron Sight.

Distribution

The loot distributions can be found in the table(s) below.

IronSight distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
gunstore counter 10.78%

Iron sights can be occasionally found in gun stores and attached to firearms found in the world.

Compatible weapons

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item IronSight
    {
        DisplayCategory = WeaponPart,
        Type = WeaponPart,
        DisplayName = Iron Sight,
        Icon = ScopeIronSight,
        Weight = 0.1,
        WeightModifier = 0.1,
        MaxRangeModifier = 3,
        MountOn = HuntingRifle; VarmintRifle; Pistol; Pistol2; Pistol3; Revolver; Revolver_Long; AssaultRifle; AssaultRifle2,
        PartType = Scope,
        Tooltip = Tooltip_IronSight,
        MetalValue = 15,
        WorldStaticModel = Rifle_IronSights_Ground,
    }

See also