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Jack-o'-lantern

From PZwiki
Project ZomboidItemsFoodPrepared foodJack-o'-lantern
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Jack-o'-lantern
Jackolantern Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-40
CaloriesCalories
404
CarbohydratesCarbohydrates
20.45
ProteinsProteins
34.53
FatFat
20.61
Technical
Item ID
Base.HalloweenPumpkin

A Jack-o'-lantern is a perishable food item.

Usage

Consumable properties

Jack-o'-lantern can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Jack-o'-lantern (Fresh) -40 - - -
Stale Jack-o'-lantern (Stale) -30 +10 +10 -
Rotten Jack-o'-lantern (Rotten) -17 +20 +20 100%

Crafting

Main article: Cooking

Obtaining

Product Ingredients Tools Requirements Workstation XP
Jackolantern.png
Jack-o'-lantern
One of:
KnifeChopping.png Kitchen Knife ×1
KnifeButter.png Butter Knife ×1
KnifeButter.png Bread Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
Pumpkin Pumpkin ×1
none none none 0.75 Cooking

Location

Jack-o'-lantern do not spawn naturally and can only be obtained through crafting.

History

Base.HalloweenPumpkin

Version Description
41.65 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item HalloweenPumpkin
	{
		DisplayName = Jack'o'lantern,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1,
		Icon = Jackolantern,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -40,
		Calories = 404,
		Carbohydrates = 20.45,
		Lipids = 20.61,
		Proteins = 34.53,
		WorldStaticModel = Jackolantern_Ground,
	}