Jar
(Redirected from Jar)
Empty Jar
General
Technical
Item ID
Base.EmptyJar
Base.JarLid
Base.BoxOfJars
Base.JarLid
Base.BoxOfJars
“
Can be used to pickle food. Requires jar lid.
— In-game tooltip
A jar is a tool used in cooking.
Usage
An empty jar, along with a jar lid, can be used to pickle certain foods, preserving them for a much longer time. Box or jars can be unpacked for 6 jars. Jarred food is fresh for 60 days and stale for another 30 days.
After jarring, it is necessary to cook the jar of food in a heat source. Otherwise, the food will rot as fast as if it were not jarred.
Upon opening a jar, the empty jar and vegetables are returned to the character. The jar lid is not reusable.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Empty Jar x6 |
0 XP | none | Box of Jars (consumed) |
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 |
---|---|---|---|---|---|---|---|---|---|
Jar of Bell Peppers |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Bell Pepper x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Broccoli |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Broccoli x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Cabbage |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Cabbage x3 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Carrots |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Carrots x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Eggplants |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Eggplant x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Leeks |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Leek x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Potatoes |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Potato x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Radishes |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Radish x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) | |
Jar of Tomatoes |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Tomato x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | crate | 4 | 4 |
closet | crate | 4 | 1 |
empty | crate | 4 | 0.01 |
gardenstore | counter | 4 | 1 |
kitchen | counter | 4 | 0.5 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
EmptyJar
Source: ProjectZomboid\media\scripts\newitems.txt
item EmptyJar
{
DisplayCategory = Cooking,
Type = Normal,
DisplayName = Empty Jar,
Icon = JarEmpty2,
Weight = 0.2,
Tooltip = Tooltip_Jar,
SurvivalGear = TRUE,
WorldStaticModel = EmptyJar,
}
JarLid
Source: ProjectZomboid\media\scripts\newitems.txt
item JarLid
{
DisplayCategory = Cooking,
Type = Normal,
DisplayName = Jar Lid,
Icon = JarLid,
Weight = 0.1,
MetalValue = 10,
SurvivalGear = TRUE,
WorldStaticModel = LidJar,
}
BoxOfJars
Source: ProjectZomboid\media\scripts\newitems.txt
item BoxOfJars
{
DisplayCategory = Material,
DisplayCategory = Cooking,
Weight = 1.8,
Type = Normal,
DisplayName = Box of Jars,
Icon = JarBox,
SurvivalGear = TRUE,
WorldStaticModel = BoxOfJars,
}