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Jar of Carrots

From PZwiki
Project ZomboidItemsFoodPickled foodJar of Carrots
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This page has been revised for the current stable version (41.78.16).
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Jar of Carrots
JarFoodCarrots Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Properties
Can boil water
True
Days fresh
60 days
Days until rotten
90 days
Cooking
Time until cooked
60 minutes
Time until burned
120 minutes
Technical
Item ID
Base.CannedCarrots

A jar of carrots is a perishable food item.

Usage

Jar of carrots is used to preserve carrots longer than their standard 4 days of freshness. After jarring, it is necessary to cook the jar of food in a heat source. Otherwise, the food will rot as fast as if it were not jarred.

Carrots cannot be eaten directly from the jar, therefore the jar must first be opened, returning the carrots, with their usual freshness.

Crafting

Carrots can be pickled to preserve their lifespan by using sugar and vinegar.

Product Ingredients Tools Requirements Workstation XP
JarBrown.png
Jar of Carrots
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Carrots.png Carrots ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Variants

History

Base.CannedCarrots

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item CannedCarrots
    {
        DisplayCategory = Food,
        Type				=		Food,
        DisplayName			=		Jar of Carrots,
        Icon				=		JarBrown,
        Weight				=		0.5,
        DaysFresh 			=		60,
        DaysTotallyRotten 	=	 	90,
        OnCooked            =       CannedFood_OnCooked,
        IsCookable	        =	    TRUE,
        MinutesToBurn	    =	    120,
        MinutesToCook	    =	    60,
        StaticModel = CanClosed,
        WorldStaticModel = JarFoodCarrots_Ground,
    }

See also