Jockey Helmet

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Project ZomboidItemsClothingHeadwearHelmetsJockey Helmet
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Jockey Helmet
Jockey Helmet - 1
Jockey Helmet - 2
Jockey Helmet - 3
Jockey Helmet - 4
Jocket Helmet - 5
Jockey Helmet - 6
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Hat
Properties
Scratch defence
100%
Bite defence
100%
Neck protection
0%
Insulation
0%
Wind resistance
0%
Technical
Item ID

The jockey helmet is a helmet that's worn by jockeys, or horse riders. The jockey helmet has six variants; blue, red, green, purple, yellow, and orange, and they have numbers assigned to them. The difference between each jockey helmet is purely visual.

Usage

Pros and cons

Pros Cons
  • Completely protects wearer's head from bites and scratches.
  • Facial accessories can still be worn.
  • Will not fall off when the wearer is attacked.
  • Difficult to find.
  • Has no insulation or wind resistance.

Distribution

Jockey helmets can be found off of jockey zombies.

Body location

Protection Hat.png
  • Head

Item IDs

Name Icon Item ID
Jockey Helmet - 1 HelmetJockeyBlue.png Base.Hat_JockeyHelmet01
Jockey Helmet - 2 HelmetJockeyRed.png Base.Hat_JockeyHelmet02
Jockey Helmet - 3 HelmetJockeyGreen.png Base.Hat_JockeyHelmet03
Jockey Helmet - 4 HelmetJockeyPurple.png Base.Hat_JockeyHelmet04
Jockey Helmet - 5 HelmetJockeyYellow.png Base.Hat_JockeyHelmet05
Jockey Helmet - 6 HelmetJockeyOrange.png Base.Hat_JockeyHelmet06

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

HelmetJockeyBlue.png Base.Hat_JockeyHelmet01
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_JockeyHelmet01
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Jockey Helmet - 1,
		ClothingItem = Hat_JockeyHelmet01,
		BodyLocation = Hat,
		Icon = HelmetJockeyBlue,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

HelmetJockeyRed.png Base.Hat_JockeyHelmet02
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_JockeyHelmet02
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Jockey Helmet - 2,
		ClothingItem = Hat_JockeyHelmet02,
		BodyLocation = Hat,
		Icon = HelmetJockeyRed,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

HelmetJockeyGreen.png Base.Hat_JockeyHelmet03
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_JockeyHelmet03
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Jockey Helmet - 3,
		ClothingItem = Hat_JockeyHelmet03,
		BodyLocation = Hat,
		Icon = HelmetJockeyGreen,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

HelmetJockeyPurple.png Base.Hat_JockeyHelmet04
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_JockeyHelmet04
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Jockey Helmet - 4,
		ClothingItem = Hat_JockeyHelmet04,
		BodyLocation = Hat,
		Icon = HelmetJockeyPurple,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

HelmetJockeyYellow.png Base.Hat_JockeyHelmet05
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_JockeyHelmet05
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Jockey Helmet - 5,
		ClothingItem = Hat_JockeyHelmet05,
		BodyLocation = Hat,
		Icon = HelmetJockeyYellow,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

HelmetJockeyOrange.png Base.Hat_JockeyHelmet06
Source: ProjectZomboid\media\scripts\clothing\clothing_hats.txt

Retrieved: Build 41.78.16
item Hat_JockeyHelmet06
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Jockey Helmet - 6,
		ClothingItem = Hat_JockeyHelmet06,
		BodyLocation = Hat,
		Icon = HelmetJockeyOrange,
		CanHaveHoles = false,
		BloodLocation = Head,
		BiteDefense = 100,
        ScratchDefense = 100,
	}

See also