This section is likely to contain major spoilers pertaining to the story of Project Zomboid.
||“The Knox Infection's final stage is one of violence.”
|— Kirsty Cormick
(commonly known as zombie infection
) is a highly contagious disease contracted only by humans. This disease is very different from the common cold
, food poisoning
or wound infection
. It is the main catalyst and antagonist for the events that unfold in Project Zomboid
, dubbed the Knox Event
Very little is known about the origin of the disease, other than that it began in the state of Kentucky, U.S.A, with the largest outbreaks specifically in the city of Louisville, KY. There are several rumors about the origin, such as; misfolded prions in the meat of Spiffo's, terrorist attack, bioweapons testing gone wrong, and God's punishment for the sins of Man.
The exact date of the initial outbreak is unknown and estimated to be between July 2 and July 6, 1993 (one week prior to the start of the game, on standard settings). The military quickly set up an "exclusion zone" around Louisville before it managed to spread further, temporarily containing the outbreak. At first, the government portrayed the outbreak to be flu-like, causing panic and confusion among the infected. The infection is known to spread through fluid-contact: being scratches and bites.
Five days after the blockade went up, the WHO grounded all non-military or -medical international flights, which lead to mass panic throughout the nation and a disgruntled response from the President. The response and lack of clarity from the United States government led to international leaders condemning America, with the UK premier criticizing the President’s “near lack of clarity”. A photo from West Point is leaked out of the Exclusion Zone, with an image of a man covered in blood and bites, one arm missing, in a street crowded with dead.
After 8 days, shots and explosions occur at the border of the exclusion zone, catching the attention of infected civilians, leading to hundreds, maybe thousands breaking through the blockade. Within two days, the infection spread North to Louisville, KY, littering the streets in dead along the way. As a last resort, the military blew the bridges across the Ohio River, leaving those left in Louisville to fend for themselves.
Something is released with the wave of the dead, as people begin showing symptoms of the infection without coming into contact with any infected. The Knox Infection quickly spreads throughout the U.S.A, causing a breakdown of society, and even starts to spread across the ocean to Europe, Asia, and Africa despite the WHO's lockdown order on American flights.
Initially the infection seemed to only spread via fluids - typically blood and saliva - and thus transmission rate was relatively low. Approximately a week into the Knox Event however, it mutates and an airborne strain develops, which then spreads much more rapidly after the incident at the exclusion zone border and the breach thereof.
Those infected will suffer influenza-like symptoms for up to three days after contracting the illness, and eventually succumb - after which they will then reanimate within an hour after death.
The infection could also apparently be detected via blood tests.
The pathophysiology of the infection is never mentioned during the events of Project Zomboid, though radio interviews suggest that infected individuals become confused and fatigued prior to death and reanimation. However, it is likely of viral or prion origin, as it’s mentioned to be “flu-like” (virus) and Professor Peter Endsleigh draws a connection between Mad Cow disease (prion) and the fact that the infection is “clearly a neurological disorder”. There are no known cases of surviving the infection, and so therefore the direct effects and immune response (if any) are unknown.
Whilst select individuals (such as players) are immune to the airborne strain of the infection, there are no known cases of immunity to both the airborne and contact strains.
The game won't immediately tell the player that they are infected, but instead slowly have more symptoms showing up. Whilst radio broadcasts mention that the infection could be diagnosed via a blood test, no items or procedures for a full clinical diagnosis exist in current builds, so the only way to tell is from actual symptoms.
Note that infection mechanics can be customized using Custom Sandbox settings, allowing for adjustments to the speed of mortality and delay before reanimation.
- Health loss from zombification can never be stopped and can only be slowed down by being Well-Fed and not being dehydrated and/or catching a cold.
- The actual length for symptoms to appear and death are varies between players, and traits can also affect those.
- Resilient - -25% zombification rate
- Prone to Illness - +25% zombification rate
- 1 - 4 hours
- 5 - 12 hours
- Queasy, 1st stage, slight health loss
- 13 - 24 hours
- Nauseous, 2nd stage, moderate health loss
- 25 - 48 hours
- Sick, 3rd stage, severe health loss
- 49 - 71 hours
- Fever, 4th stage, Terminal damage
- 72 hours
Under standard game rules, characters who have contracted the Knox Infection will reanimate within a minute or two of their death, and will do so regardless of their actual cause of death.
Custom difficulty options can alter the amount of time before a deceased character reanimates, reducing it to as low as near-immediate or increasing it to as long as a one to two week delay. Another option can make it so that all characters carry a 'latent' or 'passive' strain of the virus which will cause them to reanimate upon death even if they did not contract the virus directly from a zombie.
It is only possible to contract the Knox infection by getting scratched, lacerated, or bitten by a zombie. The probability depends on the type of injury. Non-zombie related injuries will never result in contracting the infection, though they may result in conventional wound infections if not treated properly.
The disabled hypochondriac trait will cause the player to occasionally get the symptoms of the zombie infection after receiving a scratch, without actually being infected. The progression is identical to the Knox Infection, however once the 'fake infection' reaches its peak, the infection will dissipate as the player begins to recover. The rate of recovery is much quicker than the infection's progression. However this trait is currently commented out (as of Build 41.65) and cannot be added to a character without being modded back in.
- "There is a small chance to survive a zombie bite" - this is referring to a previous bug that resulted in a ~96% chance of surviving a zombie bite, and has since been fixed, making a zombie bite 100% lethal.
- "It is possible to recover from the infection with enough sleep, food, and drink" - this may have been caused by the hypochondriac trait, general food sickness, or even confusion with wound infection. It is impossible to survive the 'real' infection.
- "Disinfecting the wound immediately and regularly will destroy the infection" - this is not the case - once infected, there is no way to remove the infection.
- "Dying before the infection kills you (drinking bleach), will stop your body from reanimating after death" - this is referring to a bug that existed in versions prior to Build 41.5. This bug/strategy allowed players to prevent reanimation and allowed players to collect their possessions without needing to track down and kill their zombified former character who may have wandered off.
- "Zombies with blood on their hands are more likely to infect with scratches" - while this makes physiological sense, this is not the case. Zombies with bloody hands have usually climbed through a broken window.
- "It is possible to get infected by climbing through a broken window without clearing the glass first" - the infection can only be contracted from being directly attacked by a zombie: it does not exist outside the body as far as the game's tracking of such is concerned. Like some of the myths above, this may be due to poorly-treated scratch/laceration wounds from broken glass.
- Infection lore is heavily based on George A. Romero zombies, with some very minor alterations.
- There is a secret government facility deep in the woods on the southern edge of the map which seems to have some medical and animal testing facilities, and is a massive hotspot for the infected. Whether it is related to the outbreak or not is currently unknown.