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Lacrosse Stick

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This page has been revised for the current stable version (41.78.16).
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Lacrosse Stick
LaCrosseStick Model.png
General
Category
Sports
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
Two-handed
Slot attached
Back
Skill
Improvised;Blunt
Properties
Max condition
10
Condition lower chance
10
Performance
Damage
0.3–0.7
Door damage
1
Tree damage
0
Range
0.61–1.6
Attack speed
0.9
Knockback
0.3
Crit chance
30%
Technical
Item ID
Base.LaCrosseStick

A lacrosse stick is an improvised long blunt weapon.

Usage

A lacrosse stick can be used as an improvised weapon. It has average durability and damage, but can hit two zombies simultaneously and has longer than average maximum range.

Condition

The lacrosse stick has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Long blunt level Condition lower chance Average condition
0 0 1/10 (10%) 100
0 4 1/12 (8%) 120
0 8 1/14 (7%) 140
4 0 1/14 (7%) 140
8 0 1/18 (6%) 180
4 4 1/16 (6%) 160
4 8 1/18 (6%) 180
8 8 1/22 (5%) 220
10 10 1/24 (4%) 240

Repairing

Lacrosse Stick

For more information, see Condition
Fixer Skill Repairs Success chance
Duct Tape Duct Tape 50% 95%
Glue Glue 20% 95%

Location

The loot distributions can be found in the table(s) below.

LaCrosseStick distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 0.65%
closet crate 6.74%
closet crate 0.65%
garagestorage crate 6.74%
garagestorage crate 0.65%
livingroom wardrobe 6.74%
schoolstorage crate 41.46%
schoolstorage crate 23.67%
sportstorage crate 41.46%
sportstorage crate 23.67%
sportstorage metal_shelves 41.46%
sportstorage metal_shelves 23.67%
sportstorage shelves 41.46%
sportstorage shelves 23.67%
sportstore shelves 41.46%
sportstore shelves 23.67%
storageunit crate 6.74%
storageunit crate 0.65%
storageunit metal_shelves 6.74%
storageunit metal_shelves 0.65%

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item LaCrosseStick
    {
        DisplayCategory = Sports,
        MaxRange	=	1.6,
        WeaponSprite	=	LaCrosseStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	LaCrosse Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LacrosseStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LacrosseStickBreak,
        DoorHitSound = LacrosseStickHit,
		HitSound = LacrosseStickHit,
		HitFloorSound = LacrosseStickHit,
		SwingSound = LacrosseStickSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

See also