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Base.Bag_ALICEpack
A large backpack is a container item worn on the back. It has two different IDs depending on where it was found, though both are functionally the same.
Usage
The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the organized trait, the large backpacks have a capacity of 35.
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
armysurplus | metal_shelves | 4.44% |
armysurplus | shelves | 4.44% |
bedroom | crate | 0.53% |
bedroom | locker | 2.1% |
camping | counter | 3.28% |
camping | shelves | 3.28% |
campingstorage | crate | 3.28% |
changeroom | locker | 2.1% |
closet | crate | 3.28% |
closet | crate | 2.1% |
closet | crate | 0.53% |
fishingstorage | counter | 3.28% |
garagestorage | crate | 3.28% |
garagestorage | crate | 2.1% |
garagestorage | crate | 0.53% |
hunting | counter | 3.28% |
pawnshop | counter | 4.44% |
pawnshop | metal_shelves | 4.44% |
pawnshop | shelves | 4.44% |
storageunit | crate | 3.28% |
storageunit | crate | 2.1% |
storageunit | crate | 0.53% |
storageunit | metal_shelves | 2.1% |
storageunit | metal_shelves | 0.53% |
Outfit | Probability | GUID |
---|---|---|
Army Camo Desert (female) | 30% | 50ef789b-54a6-4021-b817-78e1e417bd91 |
Army Camo Desert (male) | 30% | 50ef789b-54a6-4021-b817-78e1e417bd91 |
Bandit (female) | 10% | 8f618a16-c5f5-42c9-91e0-55c9761a6059 |
Bandit (male) | 10% | ce337c15-fab1-481b-8d77-987933e94fc8 |
Camper (female) | 50% | 7de89d42-b6e7-4f10-ba38-84bf4091ac3a |
Camper (male) | 50% | 9dadd830-7711-4f2c-8657-da38cf82c917 |
Tutorial Dad (male) | 100% | 0fd9e4f3-59e7-47ff-934a-22b061369bf2 |
Amount | Skill level | Biome: chance | Weather modifiers % | Month modifiers | |||||
---|---|---|---|---|---|---|---|---|---|
Snow | Rain | Day | Night | Months available | Bonus months | Malus months | |||
1 | 0 | Nav: 1 TownZone: 1 TrailerPark: 1 Vegitation: 1 |
- | - | - | - | - | - | - |
Trivia
- The non-survivor item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.
History
Base.Bag_SurvivorBag
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Bag . |
Build 41.54 | WorldStaticModel added with value ALICE_Pack_Ground . |
Build 41.49 | Capacity changed from 30 to 27 .WeightReduction changed from 90 to 85 . |
Build 41.37 | ReplaceInPrimaryHand added with value Bag_ALICEpack_RHand holdingbagright .ReplaceInSecondHand added with value Bag_ALICEpack_LHand holdingbagleft . |
Build 41.17 | AttachmentReplacement added with value Bag . |
Build 41.12 | Released on this version. |
Base.Bag_ALICEpack
Version | Description |
---|---|
Build 41.65 | DisplayCategory added with value Bag . |
Build 41.54 | WorldStaticModel added with value ALICE_Pack_Ground . |
Build 41.49 | Capacity changed from 30 to 27 .WeightReduction changed from 90 to 85 . |
Build 41.37 | ReplaceInPrimaryHand changed from Bag_ALICEpack_RHand to Bag_ALICEpack_RHand holdingbagright .ReplaceInSecondHand changed from Bag_ALICEpack_LHand to Bag_ALICEpack_LHand holdingbagleft . |
Build 41.35 | ReplaceInPrimaryHand added with value Bag_ALICEpack_RHand .ReplaceInSecondHand added with value Bag_ALICEpack_LHand . |
Build 41.17 | AttachmentReplacement added with value Bag . |
Build 41.12 | Released on this version. |
Code
Base.Bag_ALICEpack
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_ALICEpack
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Large Backpack,
ClothingItem = Bag_ALICEpack,
CanBeEquipped = Back,
WeightReduction = 85,
Weight = 2,
Capacity = 27,
Icon = AliceBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}
Base.Bag_SurvivorBag
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt
item Bag_SurvivorBag
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Backpack,
ClothingItem = Bag_SurvivorBag,
CanBeEquipped = Back,
WeightReduction = 85,
Weight = 2,
Capacity = 27,
Icon = AliceBag,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}