Large Backpack

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Large Backpack
ALICEpack Green Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
2 (empty)
4.65 (full)
Equipped
Back
Slots added
Bag
Properties
Capacity
27
Run speed
94% (disabled)
Technical
Item ID
Base.Bag_SurvivorBag
Base.Bag_ALICEpack

A large backpack is a container item worn on the back. It has two different IDs depending on when it was found, though both are functionally the same.

Usage

The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the organized trait, the large backpacks have a capacity of 35.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
armysurplus metal_shelves 4 1
metal_shelves 4 1
bedroom crate 1 0.001
locker 4 0.01
camping counter 4 0.5
counter 4 0.5
changeroom locker 4 0.01
closet crate 4 0.01
crate 4 0.5
crate 4 0.5

NPCs

The large backpack can be found on reanimated survivor zombies with supplies inside the backpack. Survivor zombies can be seen in barricaded houses and among hordes. This bag has different ID, but is otherwise undistinguishable.

Trivia

  • The non-survivor item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Base.Bag_ALICEpack
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_ALICEpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Large Backpack,
        ClothingItem = Bag_ALICEpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

Base.Bag_SurvivorBag
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_SurvivorBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Backpack,
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

See also