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Large Backpack

From PZwiki
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This page has been revised for the current stable version (41.78.16).
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Large Backpack
ALICEpack Green Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
2 (empty)
4.65 (full)
Equipped
Back
Slots added
Bag
Properties
Capacity
27
Technical
Item ID
Base.Bag_SurvivorBag
Base.Bag_ALICEpack

A large backpack is a container item worn on the back. It has two different IDs depending on where it was found, though both are functionally the same.

Usage

The large backpacks are the second in capacity and encumbrance reduction, making them one of the best bags in the game. If the player has the organized trait, the large backpacks have a capacity of 35.

Location

The loot distributions can be found in the table(s) below.

Bag_ALICEpack distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
armysurplus metal_shelves 4.44%
armysurplus shelves 4.44%
bedroom crate 0.53%
bedroom locker 2.1%
camping counter 3.28%
camping shelves 3.28%
campingstorage crate 3.28%
changeroom locker 2.1%
closet crate 3.28%
closet crate 2.1%
closet crate 0.53%
fishingstorage counter 3.28%
garagestorage crate 3.28%
garagestorage crate 2.1%
garagestorage crate 0.53%
hunting counter 3.28%
pawnshop counter 4.44%
pawnshop metal_shelves 4.44%
pawnshop shelves 4.44%
storageunit crate 3.28%
storageunit crate 2.1%
storageunit crate 0.53%
storageunit metal_shelves 2.1%
storageunit metal_shelves 0.53%
Vehicle
Type Container Effective chance
Hunter Trunk 0.83%
Survivalist Trunk 0.53%
Outfit
Outfit Probability GUID
Army Camo Desert (female) 30% 50ef789b-54a6-4021-b817-78e1e417bd91
Army Camo Desert (male) 30% 50ef789b-54a6-4021-b817-78e1e417bd91
Bandit (female) 10% 8f618a16-c5f5-42c9-91e0-55c9761a6059
Bandit (male) 10% ce337c15-fab1-481b-8d77-987933e94fc8
Camper (female) 50% 7de89d42-b6e7-4f10-ba38-84bf4091ac3a
Camper (male) 50% 9dadd830-7711-4f2c-8657-da38cf82c917
Tutorial Dad (male) 100% 0fd9e4f3-59e7-47ff-934a-22b061369bf2
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 1
TownZone: 1
TrailerPark: 1
Vegitation: 1
- - - - - - -

Trivia

  • The non-survivor item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.

History

Base.Bag_SurvivorBag

Version Description
Build 41.65 DisplayCategory added with value Bag.
Build 41.54 WorldStaticModel added with value ALICE_Pack_Ground.
Build 41.49 Capacity changed from 30 to 27.
WeightReduction changed from 90 to 85.
Build 41.37 ReplaceInPrimaryHand added with value Bag_ALICEpack_RHand holdingbagright.
ReplaceInSecondHand added with value Bag_ALICEpack_LHand holdingbagleft.
Build 41.17 AttachmentReplacement added with value Bag.
Build 41.12 Released on this version.

Base.Bag_ALICEpack

Version Description
Build 41.65 DisplayCategory added with value Bag.
Build 41.54 WorldStaticModel added with value ALICE_Pack_Ground.
Build 41.49 Capacity changed from 30 to 27.
WeightReduction changed from 90 to 85.
Build 41.37 ReplaceInPrimaryHand changed from Bag_ALICEpack_RHand to Bag_ALICEpack_RHand holdingbagright.
ReplaceInSecondHand changed from Bag_ALICEpack_LHand to Bag_ALICEpack_LHand holdingbagleft.
Build 41.35 ReplaceInPrimaryHand added with value Bag_ALICEpack_RHand.
ReplaceInSecondHand added with value Bag_ALICEpack_LHand.
Build 41.17 AttachmentReplacement added with value Bag.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Base.Bag_ALICEpack
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_ALICEpack
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Large Backpack,
        ClothingItem = Bag_ALICEpack,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

Base.Bag_SurvivorBag
Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_SurvivorBag
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Backpack,
        ClothingItem = Bag_SurvivorBag,
        CanBeEquipped = Back,
        WeightReduction	=	85,
        Weight	=	2,
        Capacity	=	27,
        Icon	=	AliceBag,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

See also