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Leather Strips

From PZwiki
Project ZomboidItemsMaterialsFabricLeather Strips
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Leather Strips
LeatherStrips Model.png
LeatherStripsDirty Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.05
Properties
Material
Leather
Effect
Bandage powerUI Bleed.png
2
0.5 (dirty)
Technical
Item ID
Base.LeatherStrips
Base.LeatherStripsDirty

Leather strips are used in the tailoring skill to improve protection against bites, scratches, and bullets.

Usage

Tailoring

Main article: Tailoring

Leather strips are used to improve protection on clothing for bites, scratches, and bullets. They provide the most protection out of all the materials.

Below is a table comparing the defense added for each material used to patch holes for each level of tailoring. The values provide a bonus to defense in the following order: Bite / Scratch / Bullet

Item Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
Rag.png
Ripped Sheets
1% 1% 1% 1% 2% 2% 3% 3% 4% 4% 5%
DenimStrips.png
Denim Strips
1% / 1% / 1% 1% / 1% / 1% 1% / 2% / 1% 2% / 3% / 2% 2% / 4% / 2% 2% / 5% / 2% 3% / 6% / 3% 3% / 7% / 3% 4% / 8% / 4% 4% / 9% / 4% 5% / 10% / 5%
LeatherStrips.png
Leather Strips
1% / 2% / 1% 1% / 2% / 1% 2% / 4% / 2% 3% / 6% / 3% 4% / 8% / 4% 5% / 10% / 5% 6% / 12% / 6% 7% / 14% / 7% 8% / 16% / 8% 9% / 18% / 9% 10% / 20% / 10%
See more: Tailoring

First aid

Main article: First Aid

Leather strips can be used to bandage wounds in First Aid, however this is not recommended as ripped sheets are easier to make, more common and can be sterilized.

Crafting

Obtaining

Leather strips are obtained by cutting leather clothing with scissors, which also have a chance of yielding thread. The probability increases with the tailoring skill level.

Product Ingredients Tools Requirements Workstation XP
LeatherStrips.png
Leather Strips
Clothing (Leather) Clothing (Leather) ×1 Scissors.png
Scissors
none none none

Cleaning

Dirty strips can be cleaned with any clean (not tainted) source of water.

Product Ingredients Tools Requirements Workstation XP
LeatherStrips.png
Leather Strips
Dirty Leather Strips Dirty Leather Strips ×1
WaterDrop.png Water ×1 unit(s)
none none none none

Location

The loot distributions can be found in the table(s) below.

LeatherStrips distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
bedroom crate 23.67%
bedroom crate 1.13%
closet crate 23.67%
closet crate 1.13%
garagestorage crate 23.67%
garagestorage crate 1.13%
kitchen crate 23.67%
storageunit crate 23.67%
storageunit crate 1.13%
storageunit metal_shelves 23.67%
storageunit metal_shelves 1.13%
walletshop metal_shelves 76.71%
walletshop metal_shelves 41.46%
walletshop metal_shelves 23.67%
walletshop toolcabinet 76.71%
walletshop toolcabinet 41.46%
walletshop toolcabinet 23.67%
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 15
Farm: 15
FarmLand: 15
Forest: 15
Nav: 15
TownZone: 15
TrailerPark: 15
Vegitation: 15
- - - - - - -
LeatherStripsDirty distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 - DeepForest: 30
Farm: 30
FarmLand: 30
Forest: 30
Nav: 30
TownZone: 30
TrailerPark: 30
Vegitation: 30
- - - - - - -

History

Base.LeatherStrips

Version Description
Build 41.65 DisplayCategory added with value Material.
Build 41.51 WorldStaticModel added with value LeatherStrips.
Build 41.20 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Dirty Leather Strips LeatherStrips.png
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item LeatherStrips
    {
        DisplayCategory = Material,
        CanBandage	=	TRUE,
        Weight	=	0.05,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Leather Strips,
        ReplaceOnUse    =   LeatherStripsDirty,
        Icon	=	LeatherStrips,
        BandagePower    =   2,
        Tooltip = Tooltip_RippedSheets,
        FabricType = Leather,
        WorldStaticModel = LeatherStrips,
    }

Dirty Leather Strips LeatherStrips.png
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item LeatherStripsDirty
    {
        DisplayCategory = Material,
        CanBandage	=	TRUE,
        Weight	=	0.05,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Dirty Leather Strips,
        Icon	=	LeatherStrips,
        BandagePower    =   0.5,
        CanBandage	=	TRUE,
        WorldStaticModel = LeatherStripsDirty,
    }

Recipes

Clean Leather Strips
Source: ProjectZomboid\media\scripts\recipes.txt

Retrieved: Build 41.78.16
recipe Clean Leather Strips
    {
        LeatherStripsDirty,
        Water,

        Result:LeatherStrips,
        Time:40.0,
        Category:Health,
        OnTest:Recipe.OnTest.NotTaintedWater,
    }

Craft Leather Strips
Source: ProjectZomboid\media\scripts\recipes.txt

Retrieved: Build 41.78.16
recipe Rip Clothing
    {
        [Recipe.GetItemTypes.RipClothing_Leather],
        keep [Recipe.GetItemTypes.Scissors],

        Result:LeatherStrips,
        RemoveResultItem:true,
        InSameInventory:true,
        Sound:ClothesRipping,
        Time:100.0,
        AnimNode:RipSheets,
        OnCreate:Recipe.OnCreate.RipClothing,
		OnTest:Recipe.OnTest.IsNotWorn,
    }

See also