Leek

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Leek
Leek Model.png
LeekRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
5 days
Days until rotten
8 days
Nutrition
HungerUI Hunger.png
-12
ThirstUI Thristy.png
-5
CaloriesCalories
54
CarbohydratesCarbohydrates
12.59
ProteinsProteins
1.34
FatFat
0.27
Technical
Item ID
Base.Leek

A leek is a perishable food item.

Usage

Consumable properties

Leek can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Leek (Fresh) -12 - - -
Stale Leek (Stale) -9 +10 +10 -
Rotten Leek (Rotten) -5 +20 +20 100%

Crafting

Leek can be preserved to extend their lifespan by using a jar.

Product Ingredients Tools Requirements Workstation XP
JarWhite.png
Jar of Leeks
One of:
SugarBrown.png Brown Sugar ×1
Sugar.png Sugar ×1
SugarPacket.png Sugar Packet ×1
Each of:
JarEmpty2.png Empty Jar ×1
JarLid.png Jar Lid ×1
Leek.png Leek ×5
WaterDrop.png Water ×10 unit(s)
Vinegar.png Vinegar ×2 unit(s)
none none none 2.5 Cooking

Evolved recipes

Leek is a cooking ingredient.

Product Nutrition
Soup
Soup
12
Stew
Stew
12
Salad
Salad
12
Stir Fry
Stir Fry
12
Roasted Vegetables
Roasted Vegetables
12
Pie (savory)
Pie (savory)
12
Rice Pot/Saucepan
Rice Pot/Saucepan
12
Pasta Pot/Saucepan
Pasta Pot/Saucepan
12
Omelette
Omelette
6

Sack of Leek

Product Ingredients Tools Requirements Workstation XP
Leek.png
Leek ×12
Sandbag.png Sack of Leek ×1 none none none none

Location

The loot distributions can be found in the table(s) below.

Leek distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
GroceryBag1 Plastic Bag 1.61%
GroceryBag2 Plastic Bag 2.81%
all fridge 6.29%
chinesekitchen fridge 19.27%
dinerkitchen fridge 6.29%
gigamart grocerstand 23.28%
gigamart grocerstand 41.14%
grocery grocerstand 23.28%
grocery grocerstand 41.14%
restaurantkitchen fridge 6.29%
sushikitchen fridge 19.27%
Foraging
Amount Skill Level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
-- - Forest 10
DeepForest 10
Vegitation 10
FarmLand 10
Farm 10
-30 - - - - May
June
July
March
September
SackProduce_Leek distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
grocerystorage crate 1.87%
grocerystorage crate 10.78%
grocerystorage metal_shelves 1.87%
grocerystorage metal_shelves 10.78%
grocerystorage smallcrate 1.87%
grocerystorage smallcrate 10.78%
producestorage crate 23.28%
producestorage crate 41.14%
producestorage crate 76.55%

History

Base.Leek

Version Description
38.30 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Leek.png Base.Leek
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Leek
	{
		DisplayName = Leek,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Leek,
		EvolvedRecipe = Omelette:6;Soup:12;Stew:12;Pie:12;Stir fry Griddle Pan:12;Stir fry:12;Salad:6;Roasted Vegetables:12;RicePot:12;RicePan:12;PastaPot:12;PastaPan:12,
		FoodType = Vegetables,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -12,
		ThirstChange = -5,
		Calories = 54,
		Carbohydrates = 12.59,
		Lipids = 0.27,
		Proteins = 1.34,
		StaticModel = CylinderFood_Green,
		WorldStaticModel = Leek_Ground,
	}

Sandbag.png Base.SackProduce_Leek
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Leek
	{
		DisplayName = Sack of Leeks,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		WorldStaticModel = SandBag,
	}

See also