Paint
Base.Paint[Color]
Paint is an item used for painting on walls and signs.
Usage
Paint is used with a paintbrush to paint plastered walls. A full can of paint can be used to paint up to ten walls or signs.
Once a can of paint has been used, or if the paint is poured out, it will be replaced with an empty paint bucket, which can be used to collect water.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | crate | 1 | 0.4 |
closet | crate | 4 | 1 |
crate | 4 | 1 |
Types
Paint can come in 15 different colors:
Icon | Name | Item ID | |
---|---|---|---|
Black Paint | 5.0 | Base.PaintBlack | |
Blue Paint | 5.0 | Base.PaintBlue | |
Brown Paint | 5.0 | Base.PaintBrown | |
Cyan Paint | 5.0 | Base.PaintCyan | |
Green Paint | 5.0 | Base.PaintGreen | |
Gray Paint | 5.0 | Base.PaintGrey | |
Light Blue Paint | 5.0 | Base.PaintLightBlue | |
Light Brown Paint | 5.0 | Base.PaintLightBrown | |
Orange Paint | 5.0 | Base.PaintOrange | |
Pink Paint | 5.0 | Base.PaintPink | |
Purple Paint | 5.0 | Base.PaintPurple | |
Red Paint | 5.0 | Base.PaintRed | |
Turquoise Paint | 5.0 | Base.PaintTurquoise | |
White Paint | 5.0 | Base.PaintWhite | |
Yellow Paint | 5.0 | Base.PaintYellow |
Trivia
- The model has PAINT FOR U written on the side.
Code
Base.PaintbucketEmpty
Source: ProjectZomboid\media\scripts\newitems.txt
item PaintbucketEmpty
{
DisplayCategory = Material,
Weight = 1.0,
Type = Normal,
DisplayName = Empty Paint Bucket,
Icon = PaintbucketEmpty,
MetalValue = 20,
StaticModel = Bucket,
CanStoreWater = TRUE,
ReplaceOnUseOn = WaterSource-WaterPaintbucket,
RainFactor = 1,
Tooltip = Tooltip_item_RainFromGround,
EatType = Bucket,
WorldStaticModel = PaintTinEmpty_Ground,
}
Base.NAME
Source: ProjectZomboid\media\scripts\newitems.txt
item Paint[Color]
{
Weight = 5,
Type = Drainable,
ReplaceOnDeplete = PaintbucketEmpty,
UseWhileEquipped = FALSE,
UseDelta = 0.1,
DisplayName = [Color] Paint,
Icon = Paint_[Color],
Tooltip = Tooltip_Paint,
StaticModel = Bucket,
}