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A light bulb is an electrical item used in crafting.
Usage
Light bulbs are primarily used as a source of light, either in a lamp, wall-mounted light or vehicle headlights and taillights. If a light bulb is missing from any of these objects, no light will be displayed.
To add a light bulb to a vehicle, the player must have a screwdriver in their main inventory.
Crafting
Obtaining
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Receiver |
TV Remote ×1 | Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Valutech Radio ×1 Premium Technologies Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Antique Television ×1 ValuTech Television ×1 Premium Technologies Television ×1 |
Screwdriver |
none | none | 0.5 Electrical |
Scrap Electronics |
One of: Premium Technologies Ham Radio ×1 US Army Ham Radio ×1 |
Screwdriver |
none | none | 0.5 Electrical |
What it can craft
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Makeshift Radio |
Scrap Electronics ×2 Amplifier ×1 Light Bulb ×1 Radio Receiver ×1 Electric Wire ×1 Aluminum ×2 |
Screwdriver |
Guerilla Radio Vol. 1 |
none | none |
Makeshift Walkie Talkie |
Scrap Electronics ×3 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×2 Aluminum ×3 |
Screwdriver |
Guerilla Radio Vol. 2 |
none | none |
Makeshift Radio |
Scrap Electronics ×4 Amplifier ×1 Light Bulb ×1 Green Light Bulb ×1 Radio Transmitter ×1 Electric Wire ×3 Aluminum ×4 |
Screwdriver |
Guerilla Radio Vol. 3 |
none | none |
Location
Light bulbs can be found in sheds, garages, houseware stores, kitchen counters and vehicle glove boxes.
A light bulb can be removed from any light or vehicle, requiring a screwdriver only when removed from a vehicle.
Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Building/Room | Container | Effective chance |
---|---|---|
all | toolcabinet | 23.28% |
armyhanger | counter | 6.29% |
armyhanger | metal_shelves | 6.29% |
bedroom | crate | 1.01% |
closet | crate | 1.01% |
closet | crate | 23.28% |
closet | metal_shelves | 23.28% |
conveniencestore | shelves | 10.78% |
cornerstore | shelves | 10.78% |
departmentstorage | metal_shelves | 19.27% |
drugshack | counter | 19.27% |
electronicsstorage | shelves | 23.28% |
electronicsstorage | shelves | 41.14% |
electronicsstore | counter | 23.28% |
electronicsstore | counter | 41.14% |
electronicsstore | shelves | 23.28% |
electronicsstore | shelves | 41.14% |
empty | crate | 23.28% |
fossoil | shelves | 10.78% |
garagestorage | counter | 23.28% |
garagestorage | crate | 1.01% |
garagestorage | crate | 23.28% |
garagestorage | metal_shelves | 23.28% |
gasstorage | counter | 23.28% |
gasstorage | counter | 41.14% |
gasstorage | crate | 23.28% |
gasstorage | crate | 41.14% |
gasstorage | metal_shelves | 23.28% |
gasstorage | metal_shelves | 41.14% |
gasstore | shelves | 10.78% |
generalstore | shelves | 10.78% |
generalstore | shelves | 19.27% |
generalstorestorage | shelves | 10.78% |
generalstorestorage | shelves | 19.27% |
gigamart | shelves | 19.27% |
hall | counter | 23.28% |
housewarestore | shelves | 19.27% |
janitor | counter | 23.28% |
janitor | counter | 41.14% |
janitor | metal_shelves | 23.28% |
janitor | metal_shelves | 41.14% |
jewelrystore | counter | 23.28% |
kitchen | counter | 3.98% |
kitchenwares | shelves | 19.27% |
livingroom | counter | 3.98% |
livingroom | wardrobe | 23.28% |
lobby | counter | 23.28% |
plazastore1 | counter | 23.28% |
schoolstorage | counter | 23.28% |
schoolstorage | counter | 41.14% |
storageunit | crate | 1.01% |
storageunit | crate | 23.28% |
storageunit | metal_shelves | 1.01% |
storageunit | metal_shelves | 23.28% |
zippeestorage | counter | 23.28% |
zippeestorage | counter | 41.14% |
zippeestore | shelves | 10.78% |
Variants
History
Base.LightBulb
Version | Description |
---|---|
38.30 | Released on or before this version. |
Help PZwiki by adding to this history.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item LightBulb
{
DisplayCategory = Electronics,
Weight = 0.1,
Type = Normal,
DisplayName = Light Bulb,
Icon = LightBulb,
ConditionMax = 100,
WorldStaticModel = LightBulb,
}