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Lime
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Navigation: | Main>The Game World>Items>Food>Perishable Food>Fruit>Lime | Page updated: Version 41.73 |
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Lime | ||
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General | ||
Category | Food | |
Weight | 0.2 | |
Days until stale | 7 days | |
Days until rotten | 9 days | |
Nutrition | ||
Hunger | -10 | |
Thirst | -5 | |
Calories | 17 | |
Carbohydrates | 5.41 | |
Proteins | 0.64 | |
Fat | 0.17 | |
Technical details | ||
Item ID | Base.Lime |
Lime is a perishable food item
Usage
Lime can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Trapping
- Main article: Trapping
Lime can be used as bait in traps.
Consumable properties
Lime can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.
Fresh | Stale | Rotten | |||||||||||||||
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Evolved recipes
Lime is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
![]() Soup |
10 |
![]() Fruit Salad |
2 |
![]() Stir Fry |
5 |
![]() Pie (savory) |
5 |
![]() Cake |
5 |
![]() Taco |
2 |
![]() Burrito |
2 |
![]() Muffin |
5 |
![]() Pancakes |
2 |
![]() Waffles |
2 |
![]() Beverage |
2 |
![]() Beer |
2 |
Distribution
Lime is often found in refrigerators and grocery displays.
Foraging
Lime may be found when foraging in farmland.
Gallery
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.73
item Lime { DisplayName = Lime, DisplayCategory = Food, Type = Food, Weight = 0.2, Icon = Lime, EvolvedRecipe = HotDrink:2;HotDrinkRed:2;HotDrinkWhite:2;HotDrinkSpiffo:2;HotDrinkTea:2;Cake:5;FruitSalad:2;Pancakes:2;Waffles:2;Muffin:5;PieSweet:5;Stir fry Griddle Pan:5;Stir fry:5;Soup:10;Beverage:2;Beverage2:2;Beer:2;Beer2;Taco:2;Burrito:2, FoodType = Citrus, Spice = true, DaysFresh = 7, DaysTotallyRotten = 9, HungerChange = -10, ThirstChange = -5, Calories = 17, Carbohydrates = 5.41, Lipids = 0.17, Proteins = 0.64, CustomEatSound = EatingFruit, StaticModel = RoundFood_Yellow, WorldStaticModel = Lime_Ground, Tags = HerbalTea, }