Lobster

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Lobster
LobsterRaw Model.png
LobsterCooked Model.png
LobsterRotten Model.png
LobsterRotten Model.png
LobsterBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Can boil water
True
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerUI Hunger.png
-40
CaloriesCalories
120
CarbohydratesCarbohydrates
0
ProteinsProteins
28
FatFat
7
Cooking
Time until cooked
30 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Technical
Item ID
Base.Lobster

Lobster is a perishable food item used in cooking.

Usage

Consumable properties

Lobster can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Lobster (Fresh Uncooked) -40 - - 75%
Fresh Cooked Lobster (Fresh Cooked) -52 - - -
Stale Uncooked Lobster (Stale Uncooked) -30 +10 +10 75%
Stale Cooked Lobster (Stale Cooked) -30 +10 +10 -
Rotten Lobster (Rotten) -17 +20 +20 100%
Burned Lobster (Burned) -13 +20 +20 100%

Crafting

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
LobsterCooked.png
Lobster (Cooked)
Lobster.png Lobster (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Lobster is a cooking ingredient.

Product Nutrition
Soup
Soup
20
Stew
Stew
20
Salad
Salad
5
Stir Fry
Stir Fry
20
Roasted Vegetables
Roasted Vegetables
20
Sandwich
Sandwich
5
Burger
Burger
5
Pie (savory)
Pie (savory)
10
Rice Pot/Saucepan
Rice Pot/Saucepan
20
Pasta Pot/Saucepan
Pasta Pot/Saucepan
20
Taco
Taco
5
Burrito
Burrito
10
Pizza
Pizza
10

Location

The loot distributions can be found in the table(s) below.

Lobster distributionShow / Hide

Effective chance calculations are based off of default loot settings and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.

Containers
Building/Room Container Effective chance
all fridge 3.51%
butcher displaycasebutcher 15.1%
gigamart displaycasebutcher 15.1%
gigamartkitchen displaycasebutcher 15.1%
grocery displaycasebutcher 15.1%
seafoodkitchen counter 15.1%
seafoodkitchen fridge 15.1%

History

Base.Lobster

Version Description
41.65 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Lobster
	{
		DisplayName = Lobster,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = Lobster,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Taco:5

See also