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Long Johns

From PZwiki
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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Long Johns
LongJohns model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
Torso1Legs1
Properties
Material
Cotton
Insulation
30%
Wind resistance
15%
Technical
Item ID
Base.LongJohns

The long johns are a common clothing item that can be worn underneath clothing for additional insulation. They provide no extra protection.

Usage

Pros and cons

Pros Cons
  • Provides no protection

Recipes

Long johns can be tied into sheet rope or torn apart to create ripped sheets.

Product Ingredients Tools Requirements Workstation XP
Rag.png
Ripped Sheets
One of:
Clothing (cotton) Clothing (cotton) ×1
Sheet.png Sheet ×1
none none none 0.25 Tailoring
SheetRope.png
Sheet Rope
One of:
Sheet.png Sheet ×1
Clothing (cotton) Clothing (cotton) ×1
none none none none

Location

The loot distributions can be found in the table(s) below.

LongJohns distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all dresser 4.44%
all wardrobe 3.28%
armysurplus metal_shelves 15.52%
armysurplus shelves 15.52%
bedroom crate 15.52%
bedroom dresser 4.44%
bedroom wardrobe 3.28%
closet crate 15.52%
closet crate 11.21%
clothingstorage crate 15.52%
clothingstore crate 15.52%
departmentstorage crate 15.52%
firestorage metal_shelves 6.74%
garagestorage crate 15.52%
garagestorage crate 11.21%
pawnshop crate 15.52%
pawnshop metal_shelves 15.52%
pawnshop shelves 15.52%
storageunit crate 15.52%
storageunit crate 11.21%
storageunit metal_shelves 15.52%
Vehicle
Type Container Effective chance
Clothing Trunk 0.89%
Fire Trunk 1.73%
Outfit
Outfit Probability GUID
Bedroom (female) 50% 0b8a7c88-59e7-4800-b61a-dfb2b0bd3e02
Bedroom (male) 50% 26a65c5b-4e11-4c83-81c9-c5994dfaa8c1
Foraging
Amount Skill level Biome: chance Weather modifiers % Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
1 0 Nav: 3
TownZone: 3
TrailerPark: 3
Vegitation: 3
- - - - - - -

History

Base.LongJohns

Version Description
Build 41.65 DisplayCategory added with value Clothing.
Build 41.54 WorldStaticModel added with value BoilerSuit_Ground.
Build 41.40 FabricType added with value Cotton.
Build 41.21 Insulation changed from 0.8 to 0.3.
WindResistance changed from 0.75 to 0.15.
Build 41.20 Insulation added with value 0.8.
WindResistance added with value 0.75.
Build 41.12 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_suits.txt

Retrieved: Build 41.78.16
item LongJohns
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Johns,
        ClothingItem = LongJohns,
        BodyLocation = Torso1Legs1,
        BloodLocation = Trousers;ShirtLongSleeves,
        Icon = Longjohns,
        Insulation = 0.3,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = BoilerSuit_Ground,
    }

See also