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Spiffo 2.0 Plushie

A limited edition of Spiffo 2.0 plushie is live to order until July 30, 2024 on Makeship now, as a part of TimeWarp 2024 event – a recreation of the original Spiffo plushie with a 2nd ed stamp and bonus stickers!

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Magazine

From PZwiki
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Magazine
Model Magazine.png
Magazine Model.png
MagazineCrossword1 Model.png
MagazineCrossword2 Model.png
MagazineCrossword3 Model.png
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Consumed
True
Effect
BoredomUI Bored.png
-20
StressUI Stressed.png
-15
Technical
Item ID
Base.Magazine
Base.TVMagazine
Base.MagazineCrossword1
Base.MagazineCrossword2
Base.MagazineCrossword3
Base.MagazineWordsearch1
Base.MagazineWordsearch2
Base.MagazineWordsearch3
PlushSpiffo.pngThis article is about the consumable item affecting the player's mood. For magazines that teach recipes, see Recipe magazines. For firearm magazines, see Magazine (disambiguation).

A magazine is a literature item. There are 4 types: a normal magazine, a TV magazine, a crossword magazine and a wordsearch magazine, all of them have the same effect.

Usage

A magazine reduces a moderate amount of boredom and a small amount of stress. Once used, it is effectively consumed and disappears from the player's inventory.

Fuel

A magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.

Location

The loot distributions can be found in the table(s) below.

Magazine distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
Handbag Handbag 6.41%
Purse Purse 6.41%
all counter 23.28%
all desk 10.78%
all inventoryfemale 1.01%
all inventorymale 1.01%
all locker 23.28%
all officedrawers 23.28%
all other 6.41%
all shelves 23.28%
all shelvesmag 23.28%
all shelvesmag 41.14%
all sidetable 23.28%
artstore counter 23.28%
bathroom shelves 23.28%
bedroom crate 1.01%
bedroom crate 23.28%
bedroom crate 41.14%
bedroom crate 76.55%
bedroom desk 10.78%
bedroom plankstash 23.28%
bedroom plankstash 41.14%
bedroom sidetable 23.28%
bookstore shelves 23.28%
bookstore shelves 41.14%
bookstore shelves 76.55%
breakroom overhead 23.28%
breakroom shelves 23.28%
cafe shelves 23.28%
cafe shelves 41.14%
camping counter 41.14%
camping shelves 41.14%
carsupply shelves 23.28%
carsupply shelves 41.14%
classroom desk 6.29%
closet crate 1.01%
closet crate 23.28%
closet crate 41.14%
closet crate 76.55%
daycare desk 6.29%
electronicsstorage shelves 23.28%
electronicsstorage shelves 41.14%
electronicsstore counter 23.28%
electronicsstore counter 41.14%
electronicsstore shelves 23.28%
electronicsstore shelves 41.14%
empty crate 23.28%
fishingstorage counter 41.14%
garagestorage crate 1.01%
garagestorage crate 23.28%
garagestorage crate 41.14%
garagestorage crate 76.55%
garagestorage locker 23.28%
gasstorage counter 23.28%
gasstorage counter 41.14%
gunstore shelvesmag 23.28%
gunstore shelvesmag 41.14%
hall counter 23.28%
hall shelvesmag 23.28%
hall shelvesmag 41.14%
hunting counter 41.14%
hunting shelvesmag 23.28%
hunting shelvesmag 41.14%
janitor counter 23.28%
janitor counter 41.14%
jewelrystore counter 23.28%
kitchen counter 23.28%
kitchen crate 23.28%
kitchen crate 41.14%
kitchen crate 76.55%
kitchen shelves 23.28%
library counter 23.28%
livingroom counter 23.28%
livingroom crate 23.28%
livingroom crate 41.14%
livingroom crate 76.55%
livingroom overhead 23.28%
livingroom shelves 23.28%
livingroom shelves 41.14%
livingroom sidetable 23.28%
livingroom wardrobe 23.28%
lobby counter 23.28%
mechanic metal_shelves 23.28%
mechanic metal_shelves 41.14%
mechanic wardrobe 23.28%
mechanic wardrobe 41.14%
motelroomoccupied sidetable 1.61%
musicstore shelves 23.28%
musicstore shelves 41.14%
office counter 23.28%
office desk 10.78%
office desk 23.28%
office shelves 23.28%
plazastore1 counter 23.28%
policestorage counter 10.78%
poststorage crate 23.28%
poststorage crate 41.14%
poststorage metal_shelves 23.28%
poststorage metal_shelves 41.14%
prisoncells wardrobe 23.28%
schoolstorage counter 23.28%
schoolstorage counter 41.14%
storageunit crate 1.01%
storageunit crate 23.28%
storageunit crate 41.14%
storageunit crate 76.55%
storageunit metal_shelves 1.01%
zippeestorage counter 23.28%
zippeestorage counter 41.14%
Vehicles
Type Container Effective chance
Ambulance Glove Box 23.28%
Carpenter Glove Box 23.28%
Construction Worker Glove Box 23.28%
Distillery Glove Box 23.28%
Doctor Glove Box 23.28%
Electrician Glove Box 23.28%
Farmer Glove Box 23.28%
Fire Glove Box 23.28%
Fisherman Glove Box 23.28%
Fossoil Glove Box 23.28%
All Glove Box 23.28%
Golf Glove Box 23.28%
Heralds Glove Box 23.28%
Hunter Glove Box 23.28%
Mass Gen Fac Glove Box 23.28%
McCoy Glove Box 23.28%
Metal Welder Glove Box 23.28%
Painter Glove Box 23.28%
Police Glove Box 23.28%
Postal Glove Box 23.28%
Postal Trunk 23.28%
Postal Trunk 41.14%
Postal Trunk 76.55%
Radio Glove Box 23.28%
Ranger Glove Box 23.28%
Spiffo Glove Box 23.28%
Survivalist Glove Box 23.28%
Taxi Glove Box 23.28%
Transit Glove Box 23.28%
MagazineWordsearch1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineWordsearch2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineWordsearch3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineCrossword1 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineCrossword2 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%
MagazineCrossword3 distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 6.29%
all locker 6.29%
all officedrawers 6.29%
all other 0.71%
all postbox 0.71%
all shelves 6.29%
all shelvesmag 10.78%
artstore counter 6.29%
bedroom crate 0.71%
bedroom crate 10.78%
bedroom desk 6.29%
bedroom sidetable 6.29%
bookstore shelves 10.78%
breakroom overhead 6.29%
breakroom shelves 6.29%
cafe shelves 6.29%
carsupply shelves 6.29%
classroom desk 6.29%
closet crate 0.71%
closet crate 6.29%
closet crate 10.78%
empty crate 2.81%
garagestorage crate 0.71%
garagestorage crate 6.29%
garagestorage crate 10.78%
gasstorage counter 6.29%
hall counter 2.81%
hall shelvesmag 10.78%
janitor counter 6.29%
jewelrystore counter 2.81%
kitchen crate 10.78%
library counter 6.29%
livingroom crate 10.78%
livingroom shelves 6.29%
livingroom sidetable 6.29%
livingroom wardrobe 6.29%
lobby counter 2.81%
mechanic metal_shelves 6.29%
mechanic wardrobe 6.29%
office counter 6.29%
office desk 6.29%
office shelves 6.29%
plazastore1 counter 2.81%
policestorage counter 6.29%
poststorage crate 10.78%
poststorage metal_shelves 10.78%
prisoncells wardrobe 6.29%
schoolstorage counter 6.29%
storageunit crate 0.71%
storageunit crate 6.29%
storageunit crate 10.78%
storageunit metal_shelves 0.71%
zippeestorage counter 6.29%

Trivia

  • The person appearing on the cover is a reference to a game Lemmy and Binky worked on prior to Project Zomboid, called The Forgotten Element. It was a traditional point-and-click adventure game featuring a "colorful" protagonist by the name of Mia (cover), who is found naked in the woods of the decaying Seahorse Island, by Dr. Carter, upon whom takes her to the local hospital, where she is dressed in a nurse's attire.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Magazine.png Base.Magazine
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item Magazine
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Magazine,
        StressChange	=	-15,
        Icon	=	Magazine,
        BoredomChange	=	-20,
        StaticModel = Magazine,
        WorldStaticModel = MagazineGround,
    }

Magazine.png Base.TVMagazine
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item TVMagazine
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	TV Magazine,
        StressChange	=	-15,
        Icon	=	Magazine,
        BoredomChange	=	-20,
        StaticModel = Magazine,
        WorldStaticModel = TVMagazineGround,
    }

MagazineCrossword1.png Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword1_Ground,
    }

MagazineCrossword2.png Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword2_Ground,
    }

MagazineCrossword3.png Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineCrossword3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Crossword Magazine,
        StressChange	=	-15,
        Icon	=	MagazineCrossword3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineCrossword3_Ground,
    }

MagazineWordsearch1.png Base.MagazineWordsearch1
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch1
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch1,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch1_Ground,
    }

MagazineWordsearch2.png Base.MagazineWordsearch2
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch2
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch2,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch2_Ground,
    }

MagazineWordsearch3.png Base.MagazineWordsearch3
Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item MagazineWordsearch3
    {
        DisplayCategory = Literature,
        Weight	=	0.2,
        Type	=	Literature,
        DisplayName	=	Wordsearch Magazine,
        StressChange	=	-15,
        Icon	=	MagazineWordsearch3,
        BoredomChange	=	-20,
        WorldStaticModel = MagazineWordSearch3_Ground,
    }

See also