Matches

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Matches
Matches Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Fire starting
Light source
Properties
Contents
Matches
Capacity
10 units
Light distance
2 tiles
Light strength
0.4
Technical
Item ID
Base.Matches

Matches are a drainable item that can be used up to 10 times.

Usage

Matches can be used to light candles, cigarettes, campfires, or antique ovens, burn corpses, or as a light source. Corpses can be burnt if matches are in the primary slot and a gas can is in the secondary slot.

Light source

The light provided by matches is the worst of any light source and will function similarly to that of the lighter, forming a ring of light around the player, but at a reduced radius. If another light source isn't in the player's inventory, pressing the 'F' key (default) will equip matches and light one. Once equipped, pressing 'F' will light and extinguish them.

Crafting

Product Ingredients Tools Requirements Workstation XP
CandleLit.png
Candle
One of:
Lighter.png Lighter ×1
Matches.png Matches ×1
Each of:
Candle.png Candle ×1
none none none none

Distribution

The loot distributions can be found in the table(s) below.

Matches distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
all desk 19.27%
all inventoryfemale 0.71%
all inventorymale 0.71%
all other 5.21%
armysurplus counter 23.28%
armysurplus metal_shelves 23.28%
armysurplus shelves 23.28%
bar counter 23.28%
barkitchen counter 23.28%
barstorage counter 23.28%
bedroom desk 19.27%
beergarden counter 23.28%
closet crate 23.28%
conveniencestore shelves 23.28%
conveniencestore shelves 41.14%
cornerstore shelves 23.28%
cornerstore shelves 41.14%
druglab counter 23.28%
druglab overhead 23.28%
drugshack counter 19.27%
empty crate 19.27%
fossoil counter 23.28%
fossoil counter 41.14%
fossoil shelves 23.28%
fossoil shelves 41.14%
garagestorage crate 23.28%
gasstorage counter 19.27%
gasstorage crate 23.28%
gasstorage metal_shelves 23.28%
gasstore counter 23.28%
gasstore counter 41.14%
gasstore shelves 23.28%
gasstore shelves 41.14%
generalstore shelves 23.28%
generalstore shelves 41.14%
generalstorestorage counter 23.28%
generalstorestorage counter 41.14%
generalstorestorage shelves 23.28%
generalstorestorage shelves 41.14%
hall counter 19.27%
janitor counter 19.27%
jewelrystore counter 19.27%
kitchen counter 19.27%
liquorstore counter 23.28%
liquorstore counter 41.14%
livingroom counter 19.27%
lobby counter 19.27%
office desk 19.27%
plazastore1 counter 19.27%
policestorage counter 19.27%
prisoncells wardrobe 19.27%
schoolstorage counter 19.27%
storageunit crate 23.28%
zippeestorage counter 19.27%
zippeestorage crate 23.28%
zippeestorage metal_shelves 23.28%
zippeestore shelves 23.28%
zippeestore shelves 41.14%
Vehicles
Type Container Effective chance
Ambulance Glove Box 19.27%
Carpenter Glove Box 19.27%
Construction Worker Glove Box 19.27%
Distillery Glove Box 19.27%
Doctor Glove Box 19.27%
Electrician Glove Box 19.27%
Farmer Glove Box 19.27%
Fire Glove Box 19.27%
Fisherman Glove Box 19.27%
Fossoil Glove Box 19.27%
All Glove Box 19.27%
Golf Glove Box 19.27%
Heralds Glove Box 19.27%
Hunter Glove Box 19.27%
Mass Gen Fac Glove Box 19.27%
McCoy Glove Box 19.27%
Metal Welder Glove Box 19.27%
Painter Glove Box 19.27%
Police Glove Box 19.27%
Postal Glove Box 19.27%
Radio Glove Box 19.27%
Ranger Glove Box 19.27%
Spiffo Glove Box 19.27%
Survivalist Glove Box 19.27%
Taxi Glove Box 19.27%
Transit Glove Box 19.27%

Vehicles

Profession Container Rolls Chance
All Glove Box 1 5
Car Seat 1 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.78.16
item Matches
	{
	    DisplayCategory = LightSource,
		Weight	=	0.1,
		Type	=	Drainable,
		UseWhileEquipped	=	FALSE,
		UseDelta    =   0.1,
		DisplayName	=	Matches,
		Icon	=	Matches,
		ConsolidateOption = ContextMenu_Merge,
		WorldStaticModel = Matches,
		Tags = StartFire,
	}

See also