Meat Patty

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Project ZomboidItemsFoodProteinMeat Patty
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Meat Patty
MeatPatty Model.png
MeatPattyRotten Model.png
MeatPattyCooked Model.png
MeatPattyCookedRotten Model.png
MeatPattyBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-40
CaloriesCalories
380
CarbohydratesCarbohydrates
0
ProteinsProteins
46
FatFat
30
Cooking
Time until cooked
50 minutes
Time until burned
20 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.MeatPatty

A meat patty is a perishable food item used in cooking.

Usage

Consumable properties

Meat patty can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

Meat patty.png
Hunger: -40


Dangerous uncooked, may cause sickness.

Meat patty.png
Hunger: -30
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

MeatPattyRotten.png

Hunger: -18
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Cooked

MeatPattyCooked.png
Hunger: -52

MeatPattyCooked.png
Hunger: -30
Boredom: +10
Unhappiness: +10

MeatPattyCooked.png
Hunger: -18
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Burned

MeatPattyBurnt.png
Hunger: -13
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Obtaining

Meat patty is made by slicing ground beef.

Product Ingredients Tools Requirements Workstation XP
MeatPatty.png
Meat Patty
MincedMeat.png Ground Beef ×40 unit(s) none none none 0.75 Cooking

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
MeatPattyCooked.png
Meat Patty (Cooked)
MeatPatty.png Meat Patty (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Meat patty is a cooking ingredient.

Product Nutrition
Stew
Stew
15
Burger
Burger
10
Pie (savory)
Pie (savory)
15
Taco
Taco
10
Burrito
Burrito
10

Distribution

The loot distributions can be found in the table(s) below.

MeatPatty distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
GroceryBag1 Plastic Bag 0.89%
all fridge 3.51%
burgerkitchen counter 23.28%
burgerkitchen counter 41.14%
burgerkitchen freezer 23.28%
burgerkitchen freezer 41.14%
burgerkitchen fridge 23.28%
burgerkitchen fridge 41.14%
butcher displaycasebutcher 23.28%
butcher displaycasebutcher 41.14%
butcher freezer 23.28%
butcher fridge 23.28%
cafeteriakitchen freezer 23.28%
cafeteriakitchen freezer 41.14%
cafeteriakitchen fridge 23.28%
cafeteriakitchen fridge 41.14%
deepfry_kitchen counter 23.28%
deepfry_kitchen counter 41.14%
deepfry_kitchen freezer 23.28%
deepfry_kitchen fridge 23.28%
dinerkitchen freezer 23.28%
dinerkitchen fridge 15.1%
gigamart displaycasebutcher 23.28%
gigamart displaycasebutcher 41.14%
gigamartkitchen displaycasebutcher 23.28%
gigamartkitchen displaycasebutcher 41.14%
grocery displaycasebutcher 23.28%
grocery displaycasebutcher 41.14%
kitchen freezer 10.78%
kitchen freezer 19.27%
livingroom freezer 10.78%
livingroom freezer 19.27%
restaurantkitchen freezer 23.28%
restaurantkitchen fridge 15.1%
spiffoskitchen counter 23.28%
spiffoskitchen counter 41.14%
spiffoskitchen freezer 23.28%
spiffoskitchen freezer 41.14%
spiffoskitchen fridge 23.28%
spiffoskitchen fridge 41.14%
westernkitchen counter 23.28%

Meat patty can be found inside refrigerators.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MeatPatty
	{
		DisplayName = Meat Patty,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = MeatPatty,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Stew:20;Pie:20;Burger:10

See also