More actions
A meat patty is a perishable food item used in cooking.
Usage
Consumable properties
Meat patty can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
State | Icon | Hunger | Boredom | Unhappiness | Sickness chance |
---|---|---|---|---|---|
Fresh Uncooked | -40 | - | - | 75% | |
Fresh Cooked | -52 | - | - | - | |
Stale Uncooked | -30 | +10 | +10 | 75% | |
Stale Cooked | -30 | +10 | +10 | - | |
Rotten | -17 | +20 | +20 | 100% | |
Burned | -13 | +20 | +20 | 100% |
Crafting
Obtaining
Meat patty is made by slicing ground beef.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Meat Patty |
Ground Beef ×40 unit(s) | none | none | none | 0.75 Cooking |
Cooking
- Main article: Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Meat Patty (Cooked) |
Meat Patty (Uncooked) ×1 | none | none | Heat source |
2.5 Cooking |
Evolved recipes
Meat patty is a cooking ingredient.
Product | Nutrition |
---|---|
Stew |
15 |
Burger |
10 |
Pie (savory) |
15 |
Taco (crafted) |
10 |
Burrito (crafted) |
10 |
Location
The loot distributions can be found in the table(s) below.
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | fridge | 3.98% |
burgerkitchen | counter | 41.46% |
burgerkitchen | counter | 23.67% |
burgerkitchen | freezer | 41.46% |
burgerkitchen | freezer | 23.67% |
burgerkitchen | fridge | 41.46% |
burgerkitchen | fridge | 23.67% |
butcher | displaycasebutcher | 41.46% |
butcher | displaycasebutcher | 23.67% |
butcher | freezer | 23.67% |
butcher | fridge | 23.67% |
cafeteriakitchen | freezer | 41.46% |
cafeteriakitchen | freezer | 23.67% |
cafeteriakitchen | fridge | 41.46% |
cafeteriakitchen | fridge | 23.67% |
deepfry_kitchen | counter | 41.46% |
deepfry_kitchen | counter | 23.67% |
deepfry_kitchen | freezer | 23.67% |
deepfry_kitchen | fridge | 23.67% |
dinerkitchen | freezer | 23.67% |
dinerkitchen | fridge | 15.52% |
gigamart | displaycasebutcher | 41.46% |
gigamart | displaycasebutcher | 23.67% |
gigamartkitchen | displaycasebutcher | 41.46% |
gigamartkitchen | displaycasebutcher | 23.67% |
grocery | displaycasebutcher | 41.46% |
grocery | displaycasebutcher | 23.67% |
kitchen | freezer | 19.68% |
kitchen | freezer | 11.21% |
livingroom | freezer | 19.68% |
livingroom | freezer | 11.21% |
restaurantkitchen | freezer | 23.67% |
restaurantkitchen | fridge | 15.52% |
spiffoskitchen | counter | 41.46% |
spiffoskitchen | counter | 23.67% |
spiffoskitchen | freezer | 41.46% |
spiffoskitchen | freezer | 23.67% |
spiffoskitchen | fridge | 41.46% |
spiffoskitchen | fridge | 23.67% |
westernkitchen | counter | 23.67% |
Story ID | Link |
---|---|
RBBasic | Building stories |
Trivia
History
Base.MeatPatty
Version | Description |
---|---|
Build 41.72 | EvolvedRecipeName added with value Beef .EvolvedRecipe changed from {'Stew': '15', 'Pie': '15', 'Burger': ['10', 'Cooked'], 'Taco': ['10', 'Cooked'], 'Burrito': ['10', 'Cooked']} to {'Stew': '20', 'Pie': '20', 'Burger': ['10', 'Cooked'], 'Taco': ['10', 'Cooked'], 'Burrito': ['10', 'Cooked']} .FoodType changed from Meat to Beef . |
Build 41.69 | EvolvedRecipe changed from {'Stew': '15', 'Pie': '15', 'Burger': '10', 'Taco': ['10', 'Cooked'], 'Burrito': '10'} to {'Stew': '15', 'Pie': '15', 'Burger': ['10', 'Cooked'], 'Taco': ['10', 'Cooked'], 'Burrito': ['10', 'Cooked']} . |
Build 41.65 | DisplayCategory added with value Food .EvolvedRecipe changed from {'Stew': '15', 'Pie': '15', 'Burger': '10'} to {'Stew': '15', 'Pie': '15', 'Burger': '10', 'Taco': ['10', 'Cooked'], 'Burrito': '10'} .Proteins changed from 26 to 46 . |
Build 41.51 | WorldStaticModel added with value MeatPatty . |
Build 37.2 | BadCold added with value true .BadInMicrowave added with value true .GoodHot added with value true . |
Build 34.23 | Calories added with value 380 .Nutrition added with value 0 .Nutrition added with value 30 .Proteins added with value 26 . |
Build 26 | EvolvedRecipe added with value {'Stew': '15', 'Pie': '15', 'Burger': '10'} .FoodType added with value Meat . |
Build 14 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item MeatPatty
{
DisplayName = Meat Patty,
DisplayCategory = Food,
Type = Food,
Weight = 0.3,
Icon = MeatPatty,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
EvolvedRecipe = Stew:20;Pie:20;Burger:10