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Meat Patty

From PZwiki
Project ZomboidItemsFoodProteinMeat Patty
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Meat Patty
MeatPatty Model.png
MeatPattyRotten Model.png
MeatPattyCooked Model.png
MeatPattyCookedRotten Model.png
MeatPattyBurnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Can boil water
True
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerUI Hunger.png
-40
CaloriesCalories
380
CarbohydratesCarbohydrates
0
ProteinsProteins
46
FatFat
30
Cooking
Time until cooked
50 minutes
Time until burned
70 minutes
Dangerous uncooked
True
Bad microwaved
True
Good hot
True
Bad cold
True
Custom recipe
Beef
Technical
Item ID
Base.MeatPatty

A meat patty is a perishable food item used in cooking.

Usage

Consumable properties

Meat patty can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

State Icon Hunger Boredom Unhappiness Sickness chance
Fresh Uncooked Meat Patty (Fresh Uncooked) -40 - - 75%
Fresh Cooked Meat Patty (Fresh Cooked) -52 - - -
Stale Uncooked Meat Patty (Stale Uncooked) -30 +10 +10 75%
Stale Cooked Meat Patty (Stale Cooked) -30 +10 +10 -
Rotten Meat Patty (Rotten) -17 +20 +20 100%
Burned Meat Patty (Burned) -13 +20 +20 100%

Crafting

Obtaining

Meat patty is made by slicing ground beef.

Product Ingredients Tools Requirements Workstation XP
MeatPatty.png
Meat Patty
MincedMeat.png Ground Beef ×40 unit(s) none none none 0.75 Cooking

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Meat Patty (Cooked)
Meat Patty (Cooked)
Meat Patty (Uncooked) Meat Patty (Uncooked) ×1 none none Heat source.gif
Heat source
2.5 Cooking

Evolved recipes

Meat patty is a cooking ingredient.

Product Nutrition
PotFull.png
Stew
15
Burger
Burger
10
PieWhole.png
Pie (savory)
15
Taco.png
Taco (crafted)
10
Burrito.png
Burrito (crafted)
10

Location

The loot distributions can be found in the table(s) below.

MeatPatty distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all fridge 3.98%
burgerkitchen counter 41.46%
burgerkitchen counter 23.67%
burgerkitchen freezer 41.46%
burgerkitchen freezer 23.67%
burgerkitchen fridge 41.46%
burgerkitchen fridge 23.67%
butcher displaycasebutcher 41.46%
butcher displaycasebutcher 23.67%
butcher freezer 23.67%
butcher fridge 23.67%
cafeteriakitchen freezer 41.46%
cafeteriakitchen freezer 23.67%
cafeteriakitchen fridge 41.46%
cafeteriakitchen fridge 23.67%
deepfry_kitchen counter 41.46%
deepfry_kitchen counter 23.67%
deepfry_kitchen freezer 23.67%
deepfry_kitchen fridge 23.67%
dinerkitchen freezer 23.67%
dinerkitchen fridge 15.52%
gigamart displaycasebutcher 41.46%
gigamart displaycasebutcher 23.67%
gigamartkitchen displaycasebutcher 41.46%
gigamartkitchen displaycasebutcher 23.67%
grocery displaycasebutcher 41.46%
grocery displaycasebutcher 23.67%
kitchen freezer 19.68%
kitchen freezer 11.21%
livingroom freezer 19.68%
livingroom freezer 11.21%
restaurantkitchen freezer 23.67%
restaurantkitchen fridge 15.52%
spiffoskitchen counter 41.46%
spiffoskitchen counter 23.67%
spiffoskitchen freezer 41.46%
spiffoskitchen freezer 23.67%
spiffoskitchen fridge 41.46%
spiffoskitchen fridge 23.67%
westernkitchen counter 23.67%
Stories
Story ID Link
RBBasic Building stories

Trivia

  • There is a duplicate unused icon for Meat Patty, called MeatPattyRaw MeatPattyRaw.png in the game files.

History

Base.MeatPatty

Version Description
Build 41.72 EvolvedRecipeName added with value Beef.
EvolvedRecipe changed from {'Stew': '15', 'Pie': '15', 'Burger': ['10', 'Cooked'], 'Taco': ['10', 'Cooked'], 'Burrito': ['10', 'Cooked']} to {'Stew': '20', 'Pie': '20', 'Burger': ['10', 'Cooked'], 'Taco': ['10', 'Cooked'], 'Burrito': ['10', 'Cooked']}.
FoodType changed from Meat to Beef.
Build 41.69 EvolvedRecipe changed from {'Stew': '15', 'Pie': '15', 'Burger': '10', 'Taco': ['10', 'Cooked'], 'Burrito': '10'} to {'Stew': '15', 'Pie': '15', 'Burger': ['10', 'Cooked'], 'Taco': ['10', 'Cooked'], 'Burrito': ['10', 'Cooked']}.
Build 41.65 DisplayCategory added with value Food.
EvolvedRecipe changed from {'Stew': '15', 'Pie': '15', 'Burger': '10'} to {'Stew': '15', 'Pie': '15', 'Burger': '10', 'Taco': ['10', 'Cooked'], 'Burrito': '10'}.
Proteins changed from 26 to 46.
Build 41.51 WorldStaticModel added with value MeatPatty.
Build 37.2 BadCold added with value true.
BadInMicrowave added with value true.
GoodHot added with value true.
Build 34.23 Calories added with value 380.
Nutrition added with value 0.
Nutrition added with value 30.
Proteins added with value 26.
Build 26 EvolvedRecipe added with value {'Stew': '15', 'Pie': '15', 'Burger': '10'}.
FoodType added with value Meat.
Build 14 Released on this version.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item MeatPatty
	{
		DisplayName = Meat Patty,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = MeatPatty,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Stew:20;Pie:20;Burger:10

See also