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Mechanics Vol. 1

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Project ZomboidItemsLiteratureSkill booksMechanics Vol. 1
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Mechanics Vol. 1
Mechanics Vol. 1
General
Category
Literature
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Consumed
False
Skill XP
Mechanics
Total pages
220 pages
Technical
Item ID
Base.BookMechanic1

The Mechanics Vol. 1, titled and previously known as Mechanics for Beginners is a skill book that increases the experience gains for the player's mechanics skill for levels 0-2.

Usage

By reading the book, the player will receive a 3x multiplier to the mechanics XP gains, as long as they are level 0-2. It is not possible to read the book after that level and gain anything out of it.

To read the book:

  1. Right-click the skill book and click "Read".
  2. Wait for the progress bar to finish. Without traits, each page will take 5 seconds of real-time to read, or 2 minutes of in-game time.
  3. Check the character's skills page to verify a boost to the appropriate skill is obtained. (There will be sequential arrows running from the skill name to the skill boxes, and hovering over the skill box that is currently being worked on will show the multiplier that is being given.)

Note: If at any point the player is interrupted during reading, they do not lose the pages they have read; they will continue where they left off. Therefore, other matters can be attended to, such as killing a zombie or tending to a garden, before returning to the book. The total number of pages read so far will show up in the book's tooltip when hovered over. Depending on the situation, it may be best to spend a few hours a day (usually at night) over several days working through a skill book rather than attempting to read one straight through in one sitting (boredom, hunger, thirst, and unhappiness will all accrue while reading).

The book can also used as a fuel, providing 15 minutes of burn time per book.

Location

The distribution for this item can be found in the following table(s):

BookMechanic1 distributionShow / Hide

Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.

Containers
Building/Room Container Effective chance
all shelves 6.74%
all toolcabinet 23.67%
bedroom crate 15.52%
bookstore crate 23.67%
bookstore shelves 23.67%
carsupply shelves 41.46%
classroom counter 6.74%
classroom metal_shelves 6.74%
classroom shelves 6.74%
closet crate 23.67%
closet crate 15.52%
conveniencestore shelves 23.67%
cornerstore shelves 23.67%
fossoil shelves 23.67%
garagestorage crate 23.67%
garagestorage crate 15.52%
gasstorage crate 23.67%
gasstorage metal_shelves 23.67%
gasstore shelves 23.67%
generalstore shelves 23.67%
generalstorestorage shelves 23.67%
kitchen crate 15.52%
library shelves 19.68%
livingroom crate 15.52%
livingroom shelves 6.74%
mechanic crate 15.52%
mechanic metal_shelves 41.46%
mechanic metal_shelves 15.52%
mechanic wardrobe 41.46%
mechanic wardrobe 15.52%
office shelves 6.74%
pawnshop crate 23.67%
pawnshop shelves 23.67%
pawnshopoffice shelves 23.67%
poststorage crate 15.52%
poststorage metal_shelves 15.52%
schoolstorage metal_shelves 6.74%
storageunit crate 23.67%
storageunit crate 15.52%
storageunit metal_shelves 23.67%
toolstore counter 23.67%
toolstore shelves 23.67%
zippeestore shelves 23.67%
Vehicle
Type Container Effective chance
Postal Trunk 4.13%

Variants

History

Base.BookMechanic1

Version Description
41.65 Released on or before this version.

Help PZwiki by adding to this history.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_literature.txt

Retrieved: Build 41.78.16
item BookMechanic1
    {
        DisplayCategory = SkillBook,
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName = Mechanics Vol. 1,
        Icon	=	Book11,
        SkillTrained = Mechanics,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
        WorldStaticModel = BookYellow_Ground,
    }

See also