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The Mechanics Vol. 3, titled and previously known as Advanced Mechanics is a skill book that increases the experience gains for the player's mechanics skill for levels 5-6.
Usage
By reading the book, the player will receive a 8x multiplier to the mechanics XP gains, as long as they are level 5-6. It is not possible to read the book after that level and gain anything out of it.
To read the book:
- Right-click the skill book and click "Read".
- Wait for the progress bar to finish. Without traits, each page will take 5 seconds of real-time to read, or 2 minutes of in-game time.
- Check the character's skills page to verify a boost to the appropriate skill is obtained. (There will be sequential arrows running from the skill name to the skill boxes, and hovering over the skill box that is currently being worked on will show the multiplier that is being given.)
Note: If at any point the player is interrupted during reading, they do not lose the pages they have read; they will continue where they left off. Therefore, other matters can be attended to, such as killing a zombie or tending to a garden, before returning to the book. The total number of pages read so far will show up in the book's tooltip when hovered over. Depending on the situation, it may be best to spend a few hours a day (usually at night) over several days working through a skill book rather than attempting to read one straight through in one sitting (boredom, hunger, thirst, and unhappiness will all accrue while reading).
Note: If the character says, "I don't get it" or other similar lines above their head, they are reading a book too complicated for their level. No progress will be made or multiplier applied, when reading a book too complicated. Make sure they are reading the book that corresponds to the level they are currently working on (Vol. 1 = Level 1 and 2, Vol. 2 = Level 3 and 4, Vol. 3 = Level 5 and 6, Vol. 4 = Level 7 and 8, Vol. 5 = Level 9 and 10). Books cannot be read early.
The book can also used as a fuel, providing 15 minutes of burn time per book.
Location
The distribution for this item can be found in the following table(s):
Effective chance calculations are based off of default 'apocalypse' loot settings, with no luck modifier, and average zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits. Duplicate entries do exist, but have been removed for clarity.
Building/Room | Container | Effective chance |
---|---|---|
all | shelves | 3.28% |
bedroom | crate | 6.74% |
bookstore | crate | 15.52% |
bookstore | shelves | 15.52% |
carsupply | shelves | 19.68% |
classroom | counter | 3.28% |
classroom | metal_shelves | 3.28% |
classroom | shelves | 3.28% |
closet | crate | 6.74% |
garagestorage | crate | 6.74% |
kitchen | crate | 6.74% |
library | shelves | 11.21% |
livingroom | crate | 6.74% |
livingroom | shelves | 3.28% |
mechanic | crate | 6.74% |
mechanic | metal_shelves | 19.68% |
mechanic | metal_shelves | 6.74% |
mechanic | wardrobe | 19.68% |
mechanic | wardrobe | 6.74% |
office | shelves | 3.28% |
pawnshop | crate | 15.52% |
pawnshop | shelves | 15.52% |
pawnshopoffice | shelves | 15.52% |
poststorage | crate | 6.74% |
poststorage | metal_shelves | 6.74% |
schoolstorage | metal_shelves | 3.28% |
storageunit | crate | 6.74% |
toolstore | counter | 15.52% |
toolstore | shelves | 15.52% |
Variants
History
Base.BookMechanic3
Version | Description |
---|---|
Build 41.69 | DisplayName changed from Advanced Mechanics to Mechanics Vol. 3 . |
Build 41.66 | DisplayCategory added with value SkillBook . |
Build 41.65 | WorldStaticModel changed from BookGround to BookYellow_Ground . |
Build 41.54 | WorldStaticModel added with value BookGround . |
Build 41.38 | StaticModel added with value Book . |
Build 39.45 | Released on this version. |
Code
Source: ProjectZomboid\media\scripts\items_literature.txt
item BookMechanic3
{
DisplayCategory = SkillBook,
NumberOfPages = 300,
Weight = 0.8,
Type = Literature,
DisplayName = Mechanics Vol. 3,
Icon = Book11,
SkillTrained = Mechanics,
LvlSkillTrained = 5,
NumLevelsTrained = 2,
StaticModel = Book,
WorldStaticModel = BookYellow_Ground,
}