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Metal Locker
[[File:{{{icon5}}}|Metal Locker||class=pixelart}}]]
[[File:{{{icon6}}}|Metal Locker||class=pixelart}}]]
[[File:{{{icon7}}}|Metal Locker||class=pixelart}}]]
[[File:{{{icon8}}}|Metal Locker||class=pixelart}}]]
[[File:{{{icon9}}}|Metal Locker||class=pixelart}}]]
Move
Disassemble
Skill (level)
Technical
Item ID(s)
Moveables.{sprite_id}
Sprite ID(s)
furniture_storage_02_1
furniture_storage_02_0
furniture_storage_02_3
furniture_storage_02_2
furniture_storage_02_0
furniture_storage_02_3
furniture_storage_02_2
Tile ID(s)
204001
204000
204003
204002
204000
204003
204002
A metal locker is a movable tile.
Usage
This tile uses the generic movable item when picked up.
Crafting
The following table contains the materials that can drop when disassembling this tile.
Disassembly materials | |||
---|---|---|---|
Material | Amount of tries | Base chance | Maximum amount |
Metal Sheet | 1 | 70 | 1 |
Small Metal Sheet | 2 | 80 | 2 |
Scrap Metal | 1 | 70 | 1 |
On dismantle failure | |||
Unusable Metal | |||
Unusable Metal |
Breakage occurs when the player fails at picking up an item.
Breakage materials | ||
---|---|---|
Item dropped | Maximum amount | Chance per roll |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_1": {
"name": "furniture_storage_02_1",
"id": 204001,
"type": "MAX",
"tileSheetIndex": 1,
"properties": {
"generic": {
"container": "metal_shelves",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "E",
"GroupName": "Metal",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "4",
"PickUpTool": "Hammer",
"PickUpWeight": 250,
"PlaceTool": "Hammer",
"Surface": "60",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_0": {
"name": "furniture_storage_02_0",
"id": 204000,
"type": "MAX",
"tileSheetIndex": 0,
"properties": {
"generic": {
"container": "metal_shelves",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "S",
"GroupName": "Metal",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "4",
"PickUpTool": "Hammer",
"PickUpWeight": 250,
"PlaceTool": "Hammer",
"Surface": "60",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_3": {
"name": "furniture_storage_02_3",
"id": 204003,
"type": "MAX",
"tileSheetIndex": 3,
"properties": {
"generic": {
"container": "metal_shelves",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "W",
"GroupName": "Metal",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "4",
"PickUpTool": "Hammer",
"PickUpWeight": 250,
"PlaceTool": "Hammer",
"Surface": "60",
"CanBreak": ""
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"furniture_storage_02_2": {
"name": "furniture_storage_02_2",
"id": 204002,
"type": "MAX",
"tileSheetIndex": 2,
"properties": {
"generic": {
"container": "metal_shelves",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "N",
"GroupName": "Metal",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "SmallMetalPlates",
"Material3": "MetalScrap",
"PickUpLevel": "4",
"PickUpTool": "Hammer",
"PickUpWeight": 250,
"PlaceTool": "Hammer",
"Surface": "60",
"CanBreak": ""
}
}
}
}