Military Backpack

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Military Backpack
ALICEpack Camo Model.png
General
Category
Container
Encumbrance
Moodle Icon HeavyLoad.png
2 (empty)
4.24 (full)
Equipped
Back
Slots added
Bag
Properties
Capacity
28
Run speed
94% (disabled)
Technical
Item ID
Base.Bag_ALICEpack_Army

A military backpack is a container item worn on the back.

Usage

The military backpack is highest in capacity and encumbrance reduction, making it the best bag in the game. If the player has the organized trait, the military backpack has 36 capacity.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all locker 4 0.05
militarycrate 4 1
armysurplus metal_shelves 4 0.5
metal_shelves 4 0.5

The military backpack can be found on military zombies. Military zombies can be found around military camps and government facilities, such as the Louisville border camp and Military Research Facility, and can be spotted by their camouflage clothing. Military backpacks also have a small chance to spawn inside military surpluses.

Trivia

  • The item's ID suggests the bag belongs to the ALICE set of load-carrying equipment, which was in the use by the military back when the game takes place.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_bags.txt

Retrieved: Build 41.78.16
item Bag_ALICEpack_Army
    {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Military Backpack,
        ClothingItem = Bag_ALICEpack_Army,
        CanBeEquipped = Back,
        WeightReduction	=	87,
        Weight	=	2,
        Capacity	=	28,
        Icon	=	AliceBag_Camo,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.94,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Bag_ALICEpack_Army_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_ALICEpack_Army_RHand holdingbagright,
        WorldStaticModel = ALICE_Pack_Ground,
    }

See also