Military Boots |
---|
|
General |
---|
Category |
Clothing |
---|
Weight |
1.0 |
---|
Body location |
Shoes |
---|
Speed |
---|
Run speed |
0.9 |
---|
Protection |
---|
Scratch defense |
100 |
---|
Bite defense |
100 |
---|
Insulation |
---|
Insulation |
1.0 |
---|
Wind resistance |
1.0 |
---|
Water resistance |
0.8 |
---|
Technical details |
---|
Base ID |
Base.Shoes_ArmyBoots Base.Shoes_ArmyBootsDesert |
Military boots are either black or tan colored boots commonly worn by soldiers.
Usage
Pros and Cons
Pros
|
Cons
|
- Extremely bite and scratch resistant
- Excellent insulation and weather protection (only for the regular variant)
|
- Can be difficult to find
- Will slow the player down a little
|
Item Distribution
Buildings
Military boots will spawn in clothes stores around the map.
NPCs
Survivalist and soldier zombies can both be found wearing military boots, with the soldiers spawning at the secret military base near Rosewood, KY. It can also sometimes spawn on civilians. Tan colored version is also often worn by construction worker zombies, which spawn near factories and construction sites.
Code
From clothing_shoes.txt (Project Zomboid directory/media/scripts/clothing)
Military Boots
item Shoes_ArmyBoots
{
Type = Clothing,
DisplayName = Military Boots,
ClothingItem = Shoes_ArmyBoots,
BodyLocation = Shoes,
BloodLocation = Shoes,
Icon = BootsARmy,
StompPower = 2.5,
ConditionLowerChanceOneIn = 20,
ConditionMax = 30,
RunSpeedModifier = 0.9,
RemoveOnBroken = false,
ScratchDefense = 100,
BiteDefense = 100,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 0.8,
WorldStaticModel = Boots_Ground,
}
Military Desert Boots
item Shoes_ArmyBootsDesert
{
Type = Clothing,
DisplayName = Military Desert Boots,
ClothingItem = Shoes_ArmyBootsDesert,
BodyLocation = Shoes,
BloodLocation = Shoes,
Icon = BootsHiking,
StompPower = 2.5,
ConditionLowerChanceOneIn = 20,
ConditionMax = 30,
RunSpeedModifier = 0.9,
RemoveOnBroken = false,
ScratchDefense = 100,
BiteDefense = 100,
Insulation = 0.5,
WindResistance = 0.60,
WaterResistance = 0.5,
WorldStaticModel = Boots_Ground,
}
See also