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Military Locker
[[File:{{{icon5}}}|Military Locker||class=pixelart}}]]
[[File:{{{icon6}}}|Military Locker||class=pixelart}}]]
[[File:{{{icon7}}}|Military Locker||class=pixelart}}]]
[[File:{{{icon8}}}|Military Locker||class=pixelart}}]]
[[File:{{{icon9}}}|Military Locker||class=pixelart}}]]
Move
Disassemble
Skill (level)
Technical
Item ID(s)
Moveables.{sprite_id}
Sprite ID(s)
location_military_generic_01_23
location_military_generic_01_22
location_military_generic_01_31
location_military_generic_01_30
location_military_generic_01_22
location_military_generic_01_31
location_military_generic_01_30
Tile ID(s)
300023
300022
300031
300030
300022
300031
300030
A military locker is a movable tile.
Usage
This tile uses the generic movable item when picked up.
Crafting
The following table contains the materials that can drop when disassembling this tile.
Disassembly materials | |||
---|---|---|---|
Material | Amount of tries | Base chance | Maximum amount |
Metal Sheet | 1 | 70 | 1 |
Scrap Metal | 1 | 70 | 1 |
On dismantle failure | |||
Unusable Metal |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"location_military_generic_01_23": {
"name": "location_military_generic_01_23",
"id": 300023,
"type": "MAX",
"tileSheetIndex": 23,
"properties": {
"generic": {
"container": "militarylocker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "E",
"GroupName": "Military",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "MetalScrap",
"PickUpTool": "Crowbar",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"ItemHeight": "90"
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"location_military_generic_01_22": {
"name": "location_military_generic_01_22",
"id": 300022,
"type": "MAX",
"tileSheetIndex": 22,
"properties": {
"generic": {
"container": "militarylocker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "S",
"GroupName": "Military",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "MetalScrap",
"PickUpTool": "Crowbar",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"ItemHeight": "90"
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"location_military_generic_01_31": {
"name": "location_military_generic_01_31",
"id": 300031,
"type": "MAX",
"tileSheetIndex": 31,
"properties": {
"generic": {
"container": "militarylocker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "W",
"GroupName": "Military",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "MetalScrap",
"PickUpTool": "Crowbar",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"ItemHeight": "90"
}
}
}
}
Source: ProjectZomboid\media\newtiledefinitions.tiles
{
"location_military_generic_01_30": {
"name": "location_military_generic_01_30",
"id": 300030,
"type": "MAX",
"tileSheetIndex": 30,
"properties": {
"generic": {
"container": "militarylocker",
"solidtrans": "",
"BlocksPlacement": "",
"CanScrap": "",
"CustomName": "Locker",
"Facing": "N",
"GroupName": "Military",
"IsMoveAble": "",
"Material": "MetalPlates",
"Material2": "MetalScrap",
"PickUpTool": "Crowbar",
"PickUpWeight": 200,
"PlaceTool": "Hammer",
"ItemHeight": "90"
}
}
}
}