Lua Events/OnConnectionStateChanged
< Lua Events(Redirected from Lua Events/OnConnectionStateChanged)
Event
OnConnectionStateChanged
Description
When a player is connecting to the server, the connection is going through different stages. This event is triggered for each of these stages of the initial connection.
Parameters
- String The current state of the connection that has changed.
- String The reason leading to the state change. It can be null.
Examples
local function OnConnectionStateChanged(state, reason) -- Your code here end Events.OnConnectionStateChanged.Add(OnConnectionStateChanged)