Lua Events/OnDoTileBuilding
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Event
OBSOLETE
OnDoTileBuilding
Description
Triggered when a building tile is being set.
Parameters
- Boolean True when the ghost image of what is to be build should be drawn. False when the building should actually be started/done.
- Integer The x coordinate of the square where to draw the building tile.
- Integer The y coordinate of the square where to draw the building tile.
- Integer The z coordinate of the square where to draw the building tile.
- IsoGridSquare The square where to draw the building tile.
- InventoryItem The inventory item on the cursor to define what has to be built.
Examples
local function OnDoTileBuilding(isRender, x, y, z, square, inventoryItem) -- Your code here end Events.OnDoTileBuilding.Add(OnDoTileBuilding)