Lua Events/OnJoypadReactivate
< Lua Events(Redirected from Lua Events/OnJoypadReactivate)
Event
OnJoypadReactivate
Description
Triggered when a joypad was connected, just after it's been activated.
Parameters
- Double The identifier of the joypad.
Examples
local function OnJoypadReactivate(joypadId) -- Your code here end Events.OnJoypadReactivate.Add(OnJoypadReactivate)
See also
- Lua Events/OnGamepadConnect
- Lua Events/OnGamepadDisconnect
- Lua Events/OnJoypadActivate
- Lua Events/OnJoypadActivateUI
- Lua Events/OnJoypadBeforeDeactivate
- Lua Events/OnJoypadBeforeReactivate
- Lua Events/OnJoypadDeactivate
- Lua Events/OnJoypadRenderUI
- Lua Events/OnMouseDown
- Lua Events/OnMouseMove
- Lua Events/OnMouseUp
- Lua Events/OnObjectLeftMouseButtonDown
- Lua Events/OnObjectLeftMouseButtonUp
- Lua Events/OnObjectRightMouseButtonDown
- Lua Events/OnObjectRightMouseButtonUp
- Lua Events/OnRightMouseDown
- Lua Events/OnRightMouseUp