Molotov Cocktail

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Molotov cocktail
Molotov cocktail
General
Category Weapon
Weight
Heavy Load
1.5
Equipped One-handed
Secondary Lighter Lighter.png
Damage
Type Fire
Swing time 1.5
Range 0–8 tiles
Damage 0–0
Fire power 90
Fire range 4 tiles
Technical details
Base ID Base.Molotov

Molotov Cocktails are a hand-made incendiary weapon which can be thrown by the player.

Usage

Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one.

It is recommended to read more about the dangers of fire.

Crafting

Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and empty bottle (alcohol) instead of a whiskey bottle (full).

Name Recipe Description Level
Smallmolotov.png
Molotov Cocktail x1
SmallRippedSheet.png + Whiskey Full.png
Ripped Sheets x1 Bourbon x1
(consumed) (consumed)
A handy weapon that causes fire to burn surrounding tiles. A Lighter in the secondary slot is required to use. Level 0


Smallmolotov.png
Molotov Cocktail x1
SmallRippedSheet.png + Emptybottleanim.gif + Petrol.png
Ripped Sheets x1 Empty Bottle (Alcohol) x1 Gas Can x1
(consumed) (consumed) (consumed)
A handy weapon that causes fire to burn surrounding tiles. A Lighter in the secondary slot is required to use. Level 0



Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Retrieved
Version 41.50
    item Molotov
		OtherHandUse		= TRUE,
		MaxRange		= 8,
		WeaponSprite		= Molotov,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		UseSelf			= TRUE,
		DisplayName		= Molotov Cocktail,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= MolotovCocktail,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		OtherHandRequire	= Lighter,
		MaxHitCount		= 0,
		FirePower 		= 90,
		FireRange 		= 4,
		Icon			= Molotov,


History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.


See also


Weapons vde
Blunt Bare HandsBaseball BatCrowbarFishing RodFishing Rod Without LineFishing Rod (crafted)Frying PanGolf ClubHammerHockey StickPlankPool CueRolling PinSledgehammerShovelSpiked Baseball BatSpiked PlankStone HammerCrafted Spear
Bladed Butter KnifeForkHunting KnifeIce PickKitchen KnifeLetter OpenerPenPencilScissorsScrewdriverSpoon
Axes AxeStone Axe
Firearms Hunting RiflePistol (disambiguation)Sawed-off JS-2000 ShotgunShotgun (disambiguation)Varmint Rifle
Throwables Aerosol BombAlarm ClockFire BombMolotov CocktailNoise MakerPipe BombSmoke Bomb
Ammo Shotgun Shells9mm Round.223 Round.308 Round
Weapon Parts Magazine (firearms)Ammo StrapsChoke Tube ImprovedChoke Tube FullFiberglass StockIron SightLaserRecoil PadRed DotSlingx2 Scopex4 Scopex8 Scope