Molotov Cocktails are a hand-made incendiary weapon which can be thrown by the player.
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.
A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one.
It is recommended to read more about the dangers of fire.
Molotov cocktails can be crafted from a full whiskey bottle and a ripped sheet, or from a gas can, an empty bottle, and a ripped sheet.
From items_weapons.txt (Project Zomboid directory/media/scripts/)
OtherHandUse = TRUE,
MaxRange = 8,
WeaponSprite = Molotov,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
UseSelf = TRUE,
DisplayName = Molotov Cocktail,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
OtherHandRequire = Lighter,
MaxHitCount = 0,
FirePower = 90,
FireRange = 4,
Icon = Molotov,
||Added into the game
||Fire temporarily taken out. Fires are invisible from this point on.
||Fire re-added but doesn't work in certain builds of this version
||Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.