The character is extremely exhausted and will not be able to move. Usually happens after running a very far distance, when the character is very encumbered or when he has swung his weapon repeatedly.人物已經相當脫力，並且無法移動。發生情況基本同上。 Note: The character will still be able to swing every weapon except the sledgehammer.注意：人物仍可揮動所有的武器，除了大錘
"Consider resting somewhere less exposed. Thirst increased""考慮在不太曝光的地方休息。 口渴感增加。"
The character is starting to become too hot. His thirst levels will start to increase more rapidly. 角色開始過熱。他的干渴程度將快速上升
"Sweaty. Thirsty. Over-exposed beneath a burning sun""滿身是汗。 口渴。 過度曝曬於陽光底下"
The character is becoming more hot and thirst will increase even more quickly. 角色變得更熱及干渴程度將上升得更快
"Nauseous, unable to concentrate, and desperate for liquids.""噁心,無法集中,及渴求液體."
Thirst will increase even MORE quickly. Minor reduction in spacial awareness. 干渴程度極快上升。 輕微減少空間警覺性。
穿得少, 呆在室外,或者冷天都會導致受寒。要恢復狀態, 就穿多點，呆在室內或者生篝火。
"Getting a bit nippy around here" “有點兒冷”
The character is starting to become cold. 人物開始變冷了。
"You need to find ways to keep warm" “你得想辦法保暖”
The character is becoming more cold. 人物更冷了。
"Body and mind obsessed by cold. Health endangered" “凍傻了，危險”
The character's spacial awareness is lowered. 人物空間知覺降低。
"Delirious from heat stroke and exposure. Severely Endangered" “凍暈了，很危險”
The character's spacial awareness is lowered even more. 空間知覺更低。
This moodle that pops up indicates that you have been staying too long outside while or after intoxication. Only solution is to stay in indoors. (This moodle does not affect your character.) 這情緒代表你在戶外逗留太久或在醉酒後出現。只有留在室內才可解決。(這情緒不會影響你的角色。)
The character is severely suffering from the illness, and will eventually die if they suffer from it for too long without anything maintaining their health. This is also the last stage of the zombie virus before complete, irreversible zombification. If a character has an illness for a cause other than getting bitten by a zombie- like eating rotten/burnt/raw food, the character can still die but this death can be delayed or even avoided by being well-fed and getting enough sleep. 如果不想辦法回血（睡眠或吃撐），時間一長就會死掉。這也是殭屍病毒完全侵入的最後階段，人物不可避免的變成殭屍。 如果人物生病不是由於被殭屍咬到，而是其它，比如吃了腐敗/燒糊/原料的食物，人物仍然會死亡，不過這種死亡可以藉由吃飽狀態和充足睡眠而拖延甚至躲掉。
"Seek some excitement or Human contact" “找點刺激的活著找個活人”
"Ravaged by mourning and depression" ”被抑鬱和悲傷折磨“
"Find a way to forget reality" “想辦法忘掉現實”
The character is standing in a source where they can become wet (typically rain). Prolonged exposure can increase the risk in which your character will get a cold. This moodle can be removed by going indoors out of the rain for a while, standing by a camp fire, or drying yourself off with a dish towel or Bath Towel. It is one of the few things that does not match how things work in real life, as in real life you do not get a cold from the rain/snow/cold weather.
"Get out of the rain or you may catch your death 遠離下雨或是等待死亡"
The character is slightly wet from being in the rain for too long. 人物在雨中待太久稍微淋濕了。
"Speed slightly reduced 降低速度"
The character is somewhat wet from being in the rain for too long and moves a little slower. 人物在雨中待太久有點淋濕速度也變慢了。
"Speed reduced & chance of catching a cold 速度降低 & 有機率感冒"
The character is very wet from being in the rain for too long and may become sick as a result. 人物待在雨中太久非常的濕可能因此感冒。
"Speed severely reduced & high chance of catching a cold 嚴重的減緩速度 & 有較高的機率感冒"
The character is extremely wet from being in the rain for too long and is likely to become sick as a result. 人物在雨中時間過長濕透了可能會病的非常嚴重。